. . . . The only country who will buy it is US and maybe some in the UK (and never forget, US is a dying economy) bubbles pop you know.. Africa, Mid east, eastern and northern Europe and Asia, will not support xbox because of this restrictions, I am sure. I live in eastern Eu.
. . . .
Mmmm, not a big deal, but the US isn't a dying economy.
Compare:
The European Union
Rank: 1
Size: $15.39 trillion
Real Growth: 1.6%
The United States
Rank: 2
Size $15.06 trillion
Real Growth: 1.5%
China
Rank: 3
Size: $11.29 trillion
Real Growth: 9.2%
The #2 PPP with real growth above 1% is not a "dying economy." Just my little nitpick.
A number of tech sites have recently stated that insiders in both MS and Sony are claiming that next gen consoles will feature system locked games. In other words, games are locked to the console and can not be resold or "untied" from the system it was first played on and subsequently cannot be used on any other system. They also said that along with this games would also require "always on" internet connections to access them for play.
However at this point with no word either way from MS and Sony on the articles, they are little more than chinese whispers and should be taken with a huge does of salt.
The console market doesn't line up very well with the majority Broadband internet demographic. PC games line up with that demographic almost perfectly, because if you have a badass PC you are likely to have a badass internet connection. That's not true of consoles at all. They are historically stand-alone, and many people buy them precisely for that reason.
I think both Sony and Microsoft know that. They both experienced growing pains when they released $600 consoles and nobody wanted them. Reality check is that people who buy consoles are like me, people who love games but are either kids that depend on their parents for money, or college students who generally just don't have any money anyway.
Someone said something about console locking...
As a law student, I think there's a 20% chance of dead console locks being anti-competitive, or a violation of First Sale. I'm not a lawyer and I'm not offering legal advice here, but that sounds pretty grey to me. There were some cases in the 80s involving console lockouts with Nintendo and Atari I think, but I don't feel like looking them up. I do remember, though, that there was something about locking games out of a console that violated First Sale.
Again, I don't feel like looking up the cases though, so don't quote me on this.
PCs have a little more fuzzy space with DRM because they claim to sell you a License (a service) and not a Game (a good, or product). Goods and Services have different rules.
Consoles, however, are stuck. They sell you a Game and there's little denying that it's a product, much like a Book, DVD, or CD. They will have a lot harder time with DRM than the PC platform.
In Fact: One of the requirements of selling a "License" instead of a "Product" is that you have to maintain a certain amount of oversight and control. In the old days, PC games were unsupervised and not controlled at all. Thus, there couldn't be a lot of enforcement for their claim to be selling a license.
However, what can they do differently today? You guessed it, sell it with Steam. Steam is a monitoring and control agent, and grants a huge amount of validity to the claim that PC developers only sell licenses.
That's the real reason Steam is never going away. It makes End User License Agreements 100% more valid than they used to be.
It has nothing to do with DRM. It has everything to do with policing software use to ensure compliance with licensing terms and conditions.