Is Skyrim the precourser to Multi Player?

Post » Sat Jun 09, 2012 7:46 pm

I'm just asking! Many of the missing features would appear to be difficult ones to maintain in a multiplayer venue. Spell making, sheer number of spells, attribute system I'm not sure about - but NPC interaction and feedback with player would seem to be even more difficult in a multiplayer setting. Even movement restrictions make some sense-

But perhaps that isn't the goal. Bethesda just wanted to make its games more alike, more like Fallout, believing that the most successful formula. But if they were looking for multiplayer at some point in the future, aren't many of the missing features the logical ones to remove?

Keeping in mind too that multiplayer games have to be fairly modest to 'assimulate' and jump in- one would want the buyer to immediatly enjoy the experience and not be frustrated by character issues.


I'm asking- my oldest son brought this up and I thought it belonged here.
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ruCkii
 
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Post » Sun Jun 10, 2012 7:19 am

Brace yourself for the storm...

Short answer: probably not.
Answer you'll get off most of the forumer: awww heeeeeeel no.
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Sheila Esmailka
 
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Post » Sun Jun 10, 2012 3:34 am

http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/

^
that most of all

I really do not beleive any means of BGS even wanting to make TES a MMO/MP/Co-op what they are currently releasing sells and for good reasons it is one of the few SP open world sandbox titles.

Eventually I do beleive that there will be a TES MMO but only tiltle Bethesda feels as if it is needed to make more money

Also you must relize that balance will need to be part of a TES MP title and a decent combat system along with it two things that has never been decent in any TES from Arena-Skyrim
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Christie Mitchell
 
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Post » Sat Jun 09, 2012 6:50 pm

They would have to scale down the graphics a lot to make it into a successful multiplayer game. It would take a beast of a cpu and graphics processor to deal with the control input of more than 10 characters at once, and multiplayer games generally have to be accessible to low-performance computers in order to reach a wide mass.
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Abi Emily
 
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Post » Sat Jun 09, 2012 7:20 pm

I actually think the Fallout design is by intent, and worked well for Fallout. But if you had corporate guys who wanted expansion, and you had a simplified game character development wise- had an audience dedicated and accepting of the changes- aren't these potential multiplayer 'preconditions'?

Hasn't world of warcraft made it's mark on one generation at least? No other companies looking at that experience and pondering?
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Stephanie Nieves
 
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Post » Sat Jun 09, 2012 6:00 pm

Scaling down graphics- really? right now- sure- but nothing stays stagnant.

For the record- I'm a confirmed, single player only Elder Scrolls booster.
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Mackenzie
 
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Post » Sun Jun 10, 2012 5:18 am

They would have to scale down the graphics a lot to make it into a successful multiplayer game. It would take a beast of a cpu and graphics processor to deal with the control input of more than 10 characters at once, and multiplayer games generally have to be accessible to low-performance computers in order to reach a wide mass.

well that isn't a issue now.. Skyrim by all means is not requiring to have a top notch computer if you can Oblivion you can play Skyrim. But on consoles yes limits will need to be done developers can only use so much techniques as small FOV and large weapon models to help keep the graphic fidelity improving or better then it once was in some way.
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Kayla Keizer
 
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Post » Sun Jun 10, 2012 5:46 am

The graphics today are multi player tomorow. And Xbox is bringing out a new box soon. Xbox want's to expand- you think a console system wouldn't want a huge market in a Elder Scrolls franchise?

I've heard many voices from the forum asking for multi player in a postive way- they want this. What's been dropped would seem to be along that line.

If I were a betting man, I'd say "no', Bethesda just simplied its game.
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Flesh Tunnel
 
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Post » Sun Jun 10, 2012 5:51 am

Spellcrafting was probably removed because it was broken in past games and they didn't have enough time / care enough about it to make it work properly in Skyrim. But Bethesda has made only 1 multiplayer game, and because of that they don't have almost any experience in making multiplayer, which isn't some simple task one guy can make in a day. So i'm 100% they wont be making multi player option in their next game either. But there probably will be a TES MMO/Co-Op at some point, but you probably have to wait for it a bit longer.
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MR.BIGG
 
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Post » Sun Jun 10, 2012 4:36 am

Skyrim and Fallout are nothing alike.
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emma sweeney
 
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Post » Sun Jun 10, 2012 2:29 am

I doubt it
Zenimax have a seperate division for working on online games and that may eventually produce a MMO set in Tamriel but given the success of the TES series as SP why would Bethesda want to stop making SP TES games?
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Kelsey Hall
 
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Post » Sat Jun 09, 2012 11:45 pm

http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/
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Greg Swan
 
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