I just recently completed the Imperial Questline for the civil war, and there's something I've noticed that's severely lacking in most of the game's major quests. One of the greatest things about Triumph is overcoming adversity and failure. However this is something Skyrim doesn't seem to do well.
For instance (Civil War Spoilers)
...and it's rediculous.
For those that havn't completed it, let me sum it up. The questline shoves the whole "You're a hero" concept down your throat. You never really experience a sense of loss and defeat. You just show up and stuff suddenly becomes great.
This is only really remedied in situations such as...
Thieves Guild Spoiler:
It's one of the few times where you really feel defeated. That makes the end victory so much more glorious when you finally get revenge and overcome your failures.
I just feel like Bethesda made you feel too powerful, way too early on. Is anybody in the same boat as me? I mean hell, when you're on a cart in the beginning, that's literally the only time you ever feel really helpless.
And failures don't necessarily have to be big events. They can be things that you know your character couldn't do alone. In skyrim, you pretty much
Does anybody agree, or am I just a monkey protesting outside a banana factory?


