Skyrim vs. Two Worlds 2: A Comparison

Post » Fri Sep 02, 2011 2:28 am

This thread is mainly for those who have played Two Worlds 2. Others are welcome to comment as well =)

So, as more and more Skyrim features are being revealed, I find that the similarity between Two Worlds 2 and Skyrim becomes greater. I personally like TW2 a lot as it has a great atmosphere and the designers didn't restrict themselves in terms of use of sarcasm, foul language etc., which makes it feel more like an 'advlt' game. At the same time it's being extremely restricted in terms of exploration and freedom. It's very linear and the combat is too easy, but all those things aside, my point here is that Skyrim is taking on more and more features that I first encountered in TW2. Some of you may have encountered them elsewhere as well, and it kinda worries me, cause they're not all that great. Here are the ones I've noticed:

Finishing moves (suttle and well done in TW2, with a witty comment or laugh at the end). Camera angle does switch, but it doesn't bother me.
Equipment upgrading (smithing). Kinda boring in TW2. It's just something you have to do for better gear, and I hope they make more of it in Skyrim. I think it will since we can create our own, just don't hope it will be all generic stuff without a personal touch.
Compass: Shows enemies and all points of interest, which is annoying.
Horses are only for riding, not combat. I can't count the number of times I've been annoyed that I had to get off my horse in order to defend myself while being attacked at the same time.
Armors are merged into helmet, gloves, pants, boots and cuirass. Armors look decent in TW2, but I definitely miss some customization. When trying to combine different armor types it just looks awkward cause they were made to look like complete sets. I fear the same will be the case in Skyrim.
Character creation: Limited to appearance (no other races in TW2) with no stats other than basic hitpoints, damage and magic and then you buy perks as you level up. Same as in Skyrim, except damage replaced with stamina.
Magnetic weapons. They snap to your target, making it virtually impossible to miss. I've died like once in TW2, and it was while I was testing out different combat styles. The combat looks great, very 'Hollywood' with cool moves etc., but it's just too easy.
Alchemy (Potion making, really, as alchemy is much more than that). From what I've read about alchemy in Skyrim, it works the same way. You can eat ingredients or combine them. You have to go by trial and failure to try out combinations.

These are the ones I could think of off the top of my head, but I'm sure there are some I left out.

And one thing that annoys me in TW2, which I hope won't be the same in Skyrim: As you level up, so does available gear, and the lower level gear completely disappears. At higher levels you can't even buy or find leather armor anymore, which is just silly.

I do like in TW2 how the character has a voice and spews sarcastic comments wherever he goes. Thatss just awesome to me, and I wish it would be like that in Skyrim, but that's one thing they've chosen not to do. From what I've read on these boards a lot of people would take offence to the language and insinuations used in TW2.

So my question is, did Bethesda sorta borrow some ideas here, and streamline Skyrim to look exactly the same as other games of its genre and time? I know it will look tons better, and allow for more freedom, but the similarities are striking, and more are revealed to be similar every time we get more news. Are all features in Skyrim concious choices from Bethesda's side, or just implemented cause "the others did it"? Not to bring up this age old worn out discussion, but a lot of these features seem very "console", not things I've ever encountered as a strict PC gamer. It's all too...convenient...?
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Thu Sep 01, 2011 3:26 pm

There is no comparison. You try to compare wine to piss.
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Fri Sep 02, 2011 4:31 am

There is no comparison. You try to compare wine to piss.


Fixed to the order of the thread title.
User avatar
latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Thu Sep 01, 2011 8:15 pm

There is no comparison. You try to compare piss to wine.

So true! And Skyrim is the wine. :D
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri Sep 02, 2011 5:52 am

Anybody remeber the first Two Worlds?

A game that was so bad that it was actually enjoyable.
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Fri Sep 02, 2011 3:01 am

Oh, my, I can't even see a comparison. Based on voice acting alone Skyrim is at a level WAY above TW2. That was the worst dialog I have EVER heard!
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri Sep 02, 2011 12:48 am

I don't care how many comparisons you can draw, but Skyrim is NOTHING like the pile of crap that is Two Worlds 2.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Sep 02, 2011 2:27 am

So true! And Skyrim is the wine. :D
Ya I was about to say what side was he on there. :laugh:

anyway again, theres no Comparison. nuff said.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Thu Sep 01, 2011 8:22 pm

Oh, my, I can't even see a comparison. Based on voice acting alone Skyrim is at a level WAY above TW2. That was the worst dialog I have EVER heard!


Believe it or not, Two Worlds 2's voice acting was incredible compared to its predecessor.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Thu Sep 01, 2011 11:14 pm

There is no comparison. You try to compare wine to piss.


+1

[I did play TW2. I made an effort to give it a chance, so I played it for about fifteen minutes.]


[EDIT: However, think of what can be the impact of tasting wine for a guy who only knows piss!]
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Thu Sep 01, 2011 4:03 pm

I kinda like the dialogue. It's sarcastic, witty at times, and cheesy without being too much.

And I realize we're talking wine/piss here, I'm just playing TW2 to keep myself occupied while waiting for Skyrim. Skyrimn will be far superior, but right now, just based on the features we know will be in Skyrim, take a look at the similarities.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Fri Sep 02, 2011 12:22 am

Technically I'm pretty sure the Magnetic weapons in SKyrim only activate fully when your fighting near an ally, as its supposed to make you not accidentally hit your ally, rather than hit your enemy all the time. So its not magnetic in the sense of attracting, more repelling.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Thu Sep 01, 2011 2:49 pm

How dare you mention those two games in the same sentence.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Thu Sep 01, 2011 11:32 pm

Anybody remeber the first Two Worlds?

A game that was so bad that it was actually enjoyable.

If you had the first two Worlds structure, with fixed level dungeons, choices in quests between factions, not swimming in heavy armour etc, with a better engine ( one that allowed sneak as a viable option would be nice ) and acting, you would have a fantastic game.
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Thu Sep 01, 2011 5:07 pm

Despite the lack of constructive feedback, I'm at least glad all seem to agree that TW is nowhere near the standard Skyrim will set.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Thu Sep 01, 2011 3:37 pm

I don't care how many comparisons you can draw, but Skyrim is NOTHING like the pile of crap that is Two Worlds 2.


Interesting. The OP has a point in which Two Worlds 2 has some things/mechanisms that Skyrim now imploys. Skyrim has taken some aspects of other games in its creation so this is not a far fetched point.

So there is some comparison to be had but a full conclusion can not be drawn at this time. It is like saying a newborn compares nothing to Adolf Hitler when we having given the newborn a chance to grow into what it will be. So let Skyrim play out..
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri Sep 02, 2011 4:13 am

I disagree. I feel no need to disparage other great western RPGs even if they aren't from the same developer. Regardless of bad voice acting... of course, Oblivion wasn't clean in that regard either.

Of course, unlike its predecessor, TW II wasn't a sandbox RPG. But I loved the first game, despite the bad voice acting. The hero's quotes were almost as memorable as Oblivion's!
"Reminds me of my In-laws!"

EDIT: Removed quote. my post is applicable to almost the whole thread.
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Fri Sep 02, 2011 4:46 am

Anybody remeber the first Two Worlds?

A game that was so bad that it was actually enjoyable.

The voice acting was "so bad it's good", but I thought the game itself was very good.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Thu Sep 01, 2011 3:44 pm

He.

Heh, ha, hahahahaha HAHAAHA HAAAAAAAAAAAAAAAAAAAA!

Comparing Two Worlds with Skyrim :lmao: :lmao:
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Thu Sep 01, 2011 5:19 pm

Despite the lack of constructive feedback, I'm at least glad all seem to agree that TW is nowhere near the standard Skyrim will set.

I'll reserve judgement until I see it. I've no doubt I'll enjoy it (provided it doesn't crash excessively... :unsure:) but it's looking increasingly unlikely that it can live up to the hype it's getting on some fronts.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri Sep 02, 2011 4:28 am

+1

[I did play TW2. I made an effort to give it a chance, so I played it for about fifteen minutes.]


[EDIT: However, think of what can be the impact of tasting wine for a guy who only knows piss!]

The problem with the Two Worlds games is they put their worst foot forward... they start out horrible, but then become awesome.

It just takes an hour to get there. While some say "I shouldn't have to wait before the game gets good"... that applies to Final Fantasy's Thirty-hour Tutorial. Putting down a game like Two Worlds after fifteen minutes is like declaring a book to be utter [censored] after reading just the first paragraph. Kind of like putting down Half-life: Full Life consequences after learning the book's about the office-monkey brother of a more famous hero... despite the awesomeness that ensues later.

Or heck, putting down the actual Half-life game, because "All you do is ride a tram"
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Thu Sep 01, 2011 5:36 pm

Anybody remeber the first Two Worlds?

A game that was so bad that it was actually enjoyable.

Yes I rememeber that game, sadly I never finished it, will need to play that again. :)


Oh, my, I can't even see a comparison. Based on voice acting alone Skyrim is at a level WAY above TW2. That was the worst dialog I have EVER heard!

I would say because of Voice Acting, Skyrim has become dumbed down. Sorry, I only see voice acting for people who are too lazy to read. I wouldn't be bragging about voice acting. Until I can choose what I want to say and the way I can say it, then voice acting is meaningless.

As for comparing and or Bethesda borrowing ideas from TW II, Bethesda was working on Skyrim right after Oblivion, so I believe it was coincidental that they have the same things. TW II came out what last year or early this year? So Bethesda I don't believe have had much time to intergrate what was in DW II since they were already working on Skyrim for almost 4 years up to then, so that would be alot to change just because TW II had it.

I guess it's like great minds think alot.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Fri Sep 02, 2011 12:48 am

Yes I rememeber that game, sadly I never finished it, will need to play that again. :)



I would say because of Voice Acting, Skyrim has become dumbed down. Sorry, I only see voice acting for people who are too lazy to read. I wouldn't be bragging about voice acting. Until I can choose what I want to say and the way I can say it, then voice acting is meaningless.

As for comparing and or Bethesda borrowing ideas from TW II, Bethesda was working on Skyrim right after Oblivion, so I believe it was coincidental that they have the same things. TW II came out what last year or early this year? So Bethesda I don't believe have had much time to intergrate what was in DW II since they were already working on Skyrim for almost 4 years up to then, so that would be alot to change just because TW II had it.

I guess it's like great minds think alot.

So... Beth's just been twiddling its thumbs for the past three years? Development on Skyrim didn't take off until after FO3 was released, and they'd been working with adding and trying out new ideas at least four months ago. I appreciate the dev team's efforts... Just what do you think they do all day? Sit around in the office playing Counterstrike?
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Fri Sep 02, 2011 1:17 am

Finishing moves (suttle and well done in TW2, with a witty comment or laugh at the end). Camera angle does switch, but it doesn't bother me.
Equipment upgrading (smithing). Kinda boring in TW2. It's just something you have to do for better gear, and I hope they make more of it in Skyrim. I think it will since we can create our own, just don't hope it will be all generic stuff without a personal touch.
Compass: Shows enemies and all points of interest, which is annoying.
Horses are only for riding, not combat. I can't count the number of times I've been annoyed that I had to get off my horse in order to defend myself while being attacked at the same time.
Armors are merged into helmet, gloves, pants, boots and cuirass. Armors look decent in TW2, but I definitely miss some customization. When trying to combine different armor types it just looks awkward cause they were made to look like complete sets. I fear the same will be the case in Skyrim.
Character creation: Limited to appearance (no other races in TW2) with no stats other than basic hitpoints, damage and magic and then you buy perks as you level up. Same as in Skyrim, except damage replaced with stamina.
Magnetic weapons. They snap to your target, making it virtually impossible to miss. I've died like once in TW2, and it was while I was testing out different combat styles. The combat looks great, very 'Hollywood' with cool moves etc., but it's just too easy.
Alchemy (Potion making, really, as alchemy is much more than that). From what I've read about alchemy in Skyrim, it works the same way. You can eat ingredients or combine them. You have to go by trial and failure to try out combinations.

  • I don't recall seeing a finishing move that looks anything like Skyrim's.
  • The two systems are going to work differently. And it's not like TW2 is the first game to feature item improvement. TW and Oblivion did too, though different.
  • TW2 used a circular radar compass that doubled as a minimap. Skyrim uses a bar just like Oblivion.
  • Horses were non-combat only in Oblivion, too. Bethesda wasn't inspired by TW2's terrible, terrible horse system. They didn't change anything at all.
  • Armor is merged into helmet, gloves, armor, and boots. That's one less slot than Oblivion. It's dumb luck that it has the same number of slots as TW2.
  • The only thing different in Skyrim's character creation than Oblivion's is no more birthsign and class choices. Which sort of makes sense because they no longer exist. It's a natural progression that only makes sense with the way TES has always handled leveling. Character appearance has much more freedom than TW2, and you are still not a blank slate because of race. TW2 has an experience system, four "attributes", and skills improved like perks. Skyrim has three "attributes", 18 skills which are leveled with use, and perks related to those skills. The leveling system is no closer to TW2 than Oblivion.
  • Magnetic Weapons, like someone already said, is to avoid allies. Your first person camera isn't going to just turn toward the nearest enemy. You won't be able to mash buttons and let the auto aim fight for you.
  • You had to go by trial and error in Morrowind, too. You could eat ingredients in the last three games. Don't you know what individual effects items have in TW2 before you eat or use them? You don't in Skyrim. And Skyrim has four effects per ingredient, more varied ingredients, and more effects.


Maybe it's moving toward Two Worlds II, but it's far, far from it in almost every way. It's merely coincidence that they share some features. And all of these features have been done before, and are unique to neither game. You don't say "Oh, Guild Wars 2 is moving toward Super Mario Bros. because you can jump in it now."
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Sep 02, 2011 2:51 am

Two Worlds 2 is awesome. And yes, I feel Two Worlds 2 borrowed a lot of features from Oblivion especially, and that is a good thing. But Skyrim is WAAAAAAAAAAAY better than TW2 :tes:
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Next

Return to Othor Games