So, as more and more Skyrim features are being revealed, I find that the similarity between Two Worlds 2 and Skyrim becomes greater. I personally like TW2 a lot as it has a great atmosphere and the designers didn't restrict themselves in terms of use of sarcasm, foul language etc., which makes it feel more like an 'advlt' game. At the same time it's being extremely restricted in terms of exploration and freedom. It's very linear and the combat is too easy, but all those things aside, my point here is that Skyrim is taking on more and more features that I first encountered in TW2. Some of you may have encountered them elsewhere as well, and it kinda worries me, cause they're not all that great. Here are the ones I've noticed:
Finishing moves (suttle and well done in TW2, with a witty comment or laugh at the end). Camera angle does switch, but it doesn't bother me.
Equipment upgrading (smithing). Kinda boring in TW2. It's just something you have to do for better gear, and I hope they make more of it in Skyrim. I think it will since we can create our own, just don't hope it will be all generic stuff without a personal touch.
Compass: Shows enemies and all points of interest, which is annoying.
Horses are only for riding, not combat. I can't count the number of times I've been annoyed that I had to get off my horse in order to defend myself while being attacked at the same time.
Armors are merged into helmet, gloves, pants, boots and cuirass. Armors look decent in TW2, but I definitely miss some customization. When trying to combine different armor types it just looks awkward cause they were made to look like complete sets. I fear the same will be the case in Skyrim.
Character creation: Limited to appearance (no other races in TW2) with no stats other than basic hitpoints, damage and magic and then you buy perks as you level up. Same as in Skyrim, except damage replaced with stamina.
Magnetic weapons. They snap to your target, making it virtually impossible to miss. I've died like once in TW2, and it was while I was testing out different combat styles. The combat looks great, very 'Hollywood' with cool moves etc., but it's just too easy.
Alchemy (Potion making, really, as alchemy is much more than that). From what I've read about alchemy in Skyrim, it works the same way. You can eat ingredients or combine them. You have to go by trial and failure to try out combinations.
These are the ones I could think of off the top of my head, but I'm sure there are some I left out.
And one thing that annoys me in TW2, which I hope won't be the same in Skyrim: As you level up, so does available gear, and the lower level gear completely disappears. At higher levels you can't even buy or find leather armor anymore, which is just silly.
I do like in TW2 how the character has a voice and spews sarcastic comments wherever he goes. Thatss just awesome to me, and I wish it would be like that in Skyrim, but that's one thing they've chosen not to do. From what I've read on these boards a lot of people would take offence to the language and insinuations used in TW2.
So my question is, did Bethesda sorta borrow some ideas here, and streamline Skyrim to look exactly the same as other games of its genre and time? I know it will look tons better, and allow for more freedom, but the similarities are striking, and more are revealed to be similar every time we get more news. Are all features in Skyrim concious choices from Bethesda's side, or just implemented cause "the others did it"? Not to bring up this age old worn out discussion, but a lot of these features seem very "console", not things I've ever encountered as a strict PC gamer. It's all too...convenient...?
