SMG's are too strong

Post » Sat May 28, 2011 12:16 am

The title says it all. The carb-9 is easily the best automatic close to mid-range weapon. I remember hearing that Splash Damage was balancing each weapon thoroughly and yet they allow an SMG to be a better option than mos AR's at any range. In my opinion they need to increase the recoil and reduce the range of the SMG's and this will convince people to use another weapon besides the carb-9. In competitive matches on Gamebattles for instance all I see are people running around with the carb-9. It's severly limiting the weapon diversity within the game.
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Add Me
 
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Post » Fri May 27, 2011 11:43 pm

The point of an SMG is that they are more stable than other weapons. But I agree to that their damage might be a little to high.
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Rich O'Brien
 
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Post » Fri May 27, 2011 1:56 pm

The title says it all. The carb-9 is easily the best automatic close to mid-range weapon. I remember hearing that Splash Damage was balancing each weapon thoroughly and yet they allow an SMG to be a better option than mos AR's at any range. In my opinion they need to increase the recoil and reduce the range of the SMG's and this will convince people to use another weapon besides the carb-9. In competitive matches on Gamebattles for instance all I see are people running around with the carb-9. It's severly limiting the weapon diversity within the game.

The SMGs are better at most ranges than the ARs if you insist on holding down the trigger till things die.

Try limiting your fire to bursts with an AR and you will find them to be some of the most efficient weapons in the game. The Gerund can pretty much snipe people if you keep to 1-3 shot bursts. The Euston puts out a TON of damage. ARs also dont have damage fall-off while SMGs do.

But yes, the SMGs are effective weapons, and that's because they are a main weapon for light characters. Have you attempted to play light in multiplayer? its pretty difficult to take people out when you are only given an SMG and a pistol. Can't imagine how it would be if they nerfed SMGs.
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Benito Martinez
 
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Post » Fri May 27, 2011 6:50 pm

The Euston is better than the CARB-9 In every way apart from RoF (which is the same as the CARB-9s) and the ammo, which is lower.
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Hannah Barnard
 
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Post » Fri May 27, 2011 9:11 am

I disagree. They are good solid weapons, struggle to take down a heavy or buffed medium in one clip, and have the range of a stone's throw.

They're popular because they're available to all classes, and benefit most situations (tight quarters), however, you get owned by Assault Rifles and the like in open areas. Just as it should be.
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Bethany Short
 
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Post » Fri May 27, 2011 5:34 pm

Since I am a light, I have played both online and offline, I can say and I admit, I always empty out a clip just to kill one person.

EDIT: And sometimes I have to quickly switch to my side-arm because he's not incapacitated yet!
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Ashley Campos
 
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Post » Fri May 27, 2011 3:18 pm

I hate being an ass but these topics get annoying real fast. Just because you get killed by it, doesn't mean it needs to be nerfed.

Just like everyone else said, burst fire the AR's and you'll take someone out fast.
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Travis
 
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Post » Sat May 28, 2011 12:23 am

So far I haven't really noticed a huge advantage with SMG's. Tried them all, and I still find myself preferring and AR. I do use the Kross with 70 round drum as a back up, but that's only for the 70 rounds and only really use it in emergencies.
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Lily Evans
 
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Post » Fri May 27, 2011 12:03 pm

Here's a fun fact. If you are at point blank range and you're spraying and praying with the AR, the guy with the smg is going to win. That's why you get a secondary weapon. Hell, if you're using an AR as your primary, you should be using a SMG or a pistol as your secondary.
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rheanna bruining
 
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Post » Sat May 28, 2011 12:32 am

Here's a fun fact. If you are at point blank range and you're spraying and praying with the AR, the guy with the smg is going to win. That's why you get a secondary weapon. Hell, if you're using an AR as your primary, you should be using a SMG or a pistol as your secondary.

Wrong! Wrong! Wrong! The Euston will beat any SMG 100% of the time. Period.
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Chase McAbee
 
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Post » Sat May 28, 2011 12:28 am

The Euston is better than the CARB-9 In every way apart from RoF (which is the same as the CARB-9s) and the ammo, which is lower.

You can spray the Carb-9 from the hip very accurate.
This is not possible with the Euston AR. It requires ADS.
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Annika Marziniak
 
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Post » Fri May 27, 2011 9:26 pm

You can spray the Carb-9 from the hip very accurate.
This is not possible with the Euston AR. It requires ADS.

The man said point blank range.
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yessenia hermosillo
 
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Post » Fri May 27, 2011 10:26 am

AR don't require ADS on mid range at all... I barely use ADS when I shoot with the Rhett or Euston. Carb9 is indeed a very good gun on mid and short range but someone who is skilled with an AR will win 8 out of 10
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Abi Emily
 
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Post » Sat May 28, 2011 12:18 am

Yes, SMGs are overpowered compared to pretty much everything else there is to choose from

Might be off-topic, but why does the Rhokstedi Rifle exist? Really - no, seriously
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Jessica Colville
 
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Post » Fri May 27, 2011 2:50 pm

I hate being an ass but these topics get annoying real fast. Just because you get killed by it, doesn't mean it needs to be nerfed.

Just like everyone else said, burst fire the AR's and you'll take someone out fast.


Thank you my thoughts exactly.
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CRuzIta LUVz grlz
 
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Post » Fri May 27, 2011 6:51 pm

I think personally the carb-9 alone should be damage nerfed just a tad. Out of all the smg's that one is just a tad better overall, and this makes it the most used weapon I've seen online. As for the other smg's, pretty much all of them take an entire clip to take down a medium. And a clip plus whipping out my sidearm for heavies. (unless every bullet hits)

As for the other weapons, I can't really say anything because I have never used a assault rifle before, i switched to light as soon as i unlocked it, and have never changed since lol.
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Aman Bhattal
 
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Post » Fri May 27, 2011 11:39 pm

The carb-9 is a great weapon no doubt, but its also one of the worst smgs for iron sighting, Its a rush and gun weapon.

If the damage of the carb was lowered you would also have to up stability/accuracy..

As far as AR and SMG's go everyone seems pretty split on which are actually best, simply because they all handle diffrently.

The most used weapon I see online atm seem to be the gerund, which is no way unbalanced, but a great weapon when used correctly.

I like my carb, but the kross and buldpaun easily match it.
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Ilona Neumann
 
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Post » Fri May 27, 2011 9:34 pm

The carb-9 is a great weapon no doubt, but its also one of the worst smgs for iron sighting, Its a rush and gun weapon.

If the damage of the carb was lowered you would also have to up stability/accuracy..

I disagree with this, you don't need to iron sight with it and a lot of other guns. You can gun people down with the CARB-9 from a good medium distance hip firing a half-clip into them.(without extended or drum mags)

Not trying to sound aggressive or put anyone down, just stating what I've experienced with the gun. :]
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Nikki Lawrence
 
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Post » Fri May 27, 2011 6:12 pm

No you don't need ironsighting to hit people, It is how ever a great addition if you plan on going for headshots, which I might add is quite effective.

By half a clip from medium distance I hope you mean a drum, if not I call [censored] on that one :P.
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Cccurly
 
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Post » Fri May 27, 2011 5:09 pm

By half a clip from medium distance I hope you mean a drum, if not I call [censored] on that one :P.

Sorry, i should have mentioned that I had a improved engineer buff on as well.
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Pawel Platek
 
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Post » Fri May 27, 2011 12:37 pm

Sorry, i should have mentioned that I had a improved engineer buff on as well.

But you are a '100% medic', so how can you have it on enough to be able to confidently say that it will incap with half a clip?
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Sudah mati ini Keparat
 
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Post » Fri May 27, 2011 12:41 pm

Try limiting your fire to bursts with an AR and you will find them to be some of the most efficient weapons in the game. The Gerund can pretty much snipe people if you keep to 1-3 shot bursts. The Euston puts out a TON of damage. ARs also dont have damage fall-off while SMGs do.



This is 100% correct. But, I do feel the SMGs are a tad too powerful - if they were to get a dmg nerf I say it would only need to be slight to balance them.
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aisha jamil
 
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Post » Sat May 28, 2011 12:39 am

I disagree. Carb 9 is not the end all be all of SMG's. I use a Tampa and find it to be superior in all aspects to Carb 9. As for SMG's being inherently overpowered? They aren't. This is an urban combat game which means lots of close to midrange fire fights. SMG's excel at that. Couple their high rate of fire and stability and it offsets their relatively low damage to make them appear to be more beastly than they are. Anyway who wants all the weapons to be on a completely even keel? If they did that they might as well have just given us all pointed sticks in game and said " Have at it."
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Sabrina garzotto
 
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Post » Fri May 27, 2011 8:30 am

HERE IS WHY I DISLIKE USING SMG AS MAIN WEAPON:

SMG CANNOT MOUNT GRENADE LAUNCHER.

and Grenade launcher i can hardly play without! Grenade explode on impact is must have!

besides, my AR does way more damage, and easier to get headshots with than my SMG's.
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Charlotte X
 
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Post » Fri May 27, 2011 1:15 pm

But you are a '100% medic', so how can you have it on enough to be able to confidently say that it will incap with half a clip?

To be honest I was talking about my older brother that I play with constantly, he's a medium body engineer. I can watch his screen while he plays and we were both talking about how fast he can down people with the thing. Also, he NEVER uses iron sights or scopes of any kind, just hip fires. If you think I'm lying, that's all right with me. I'm just trying to make a point to improve the game, I'm sorry if you think i'm just making this stuff up.
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Marlo Stanfield
 
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