Smithing leveling after 1.5

Post » Thu Jun 07, 2012 10:27 pm

Is there any faster easier way To level smithing after patch1.5?
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Heather Stewart
 
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Post » Thu Jun 07, 2012 2:06 pm

Make things that use the least amount of materials and sell for the most gold.
Jewelry works great,helmets are also a good choice.
Taking the dwarven smithing perk is a good way to go because of all the dwarven material you can get.

And last if you don't mind useing that transmute spell that turns iron ore into silver,and silver ore into gold then that is a good way to get jewelry making material.
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Susan
 
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Post » Fri Jun 08, 2012 12:46 am

Save up all the gems and gold/silver you can. Then rest and make all the jewelry you can.

Honestly I hate that Skyrim turned my Nord warrior into a jewelry maker, but you have to get up into the Dwarven and Glass armors to get armor making to boost you up any.
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alyssa ALYSSA
 
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Post » Thu Jun 07, 2012 6:30 pm

You can also focus on leather helmets. I have noticed since the patch this item is rather good for leveling up, specially considering how easily you can access the material.

Before the patch, I would focus mainly on iron, but not iron is worthless and leather is great, not as much as gold or silver, but accessible materials and good value.
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jaideep singh
 
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Post » Fri Jun 08, 2012 1:17 am

The best trade of cost of ingredients to value of the results is probably leather armour. Dwarven is good too because there's loads of the metal to be got for free. Iron has one advantage: by far the largest number of ore veins in the game. Also: don't bother improving anything that you aren't using because the gain in experience is trivial.
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Eibe Novy
 
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Post » Fri Jun 08, 2012 2:08 am

The best trade of cost of ingredients to value of the results is probably leather armour. Dwarven is good too because there's loads of the metal to be got for free. Iron has one advantage: by far the largest number of ore veins in the game. Also: don't bother improving anything that you aren't using because the gain in experience is trivial.

There are so many things wrong with your post that I feel forced with comment.

1. Best trade of cost of ingredients to value of the resutls is Steel Plate Armor. UESP lists value added ratio for every smithing item, and Steel Plate Armor comes on top with 5.9 rating. It's so good, you will make money if you buy raw materials (iron, steel, corundum, leather strips) from the blacksmith, make the armor, improve it, and sell it back to the same blacksmith. This means getting smithing from 50 to 100 is relatively quick, painless and totally free if you have Advanced Armor Perk.

2. As others have already mentioned, best use of iron ores is transmuting them and using silver or gold to make jewelry.

3. Improving is very very good for experience gain. Experience gained is roughly proportional to the square root of value created when you make a new item, or value added when you improve an item. For example, improving a Daedric Armor to Legendary costs only 1 Ebony ingot, but it will give you as much experience as making a brand new Daedric Armor.
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mimi_lys
 
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Post » Fri Jun 08, 2012 2:57 am

Compared to pre 1.5, how quickly can you level?
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Kortknee Bell
 
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Post » Thu Jun 07, 2012 2:27 pm

There are so many things wrong with your post that I feel forced with comment.

1. Best trade of cost of ingredients to value of the resutls is Steel Plate Armor. UESP lists value added ratio for every smithing item, and Steel Plate Armor comes on top with 5.9 rating. It's so good, you will make money if you buy raw materials (iron, steel, corundum, leather strips) from the blacksmith, make the armor, improve it, and sell it back to the same blacksmith. This means getting smithing from 50 to 100 is relatively quick, painless and totally free if you have Advanced Armor Perk.

2. As others have already mentioned, best use of iron ores is transmuting them and using silver or gold to make jewelry.

3. Improving is very very good for experience gain. Experience gained is roughly proportional to the square root of value created when you make a new item, or value added when you improve an item. For example, improving a Daedric Armor to Legendary costs only 1 Ebony ingot, but it will give you as much experience as making a brand new Daedric Armor.

Right. When you get that specialty armors perk, you can get into a loop where you'll never be able to sell all the steel plate armor you make--provided those doofuses at Warmaiden's actually have the steel and corundum to sell you. I think I finished my last game with over 50 suits of Legendary Steel Plate sitting in the upstairs chest in Breezehome. And improving them is sick. By the end the list price on a set of improved steel plate is nearly 2K. And when you improve them your XP goes way up.

Dwarven isn't quite as good but it's close enough if you don't want to spend perks on the left side of the tree. OTOH, it may better because you can get that perk at 30 rather than having to go to 50 for the specialty armors. Elven is also good for advancement and $ but the materials are relatively rare and expensive. It's easier just to grind steel and iron all the way to 50.

Improving leather of any kind is one of the most inefficient ways to make money and gain XP.

Jewelry is good early on but as you progress it becomes highly inefficient. The only thing I use it for after a while is to make rings and necklaces I'm going to enchant for myself. And at the end of a character I usually have quite a few gold and silver ingots lying around.

But in the end its Dwarven and Steel Plate that should be the most worked materials.
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Catharine Krupinski
 
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Post » Thu Jun 07, 2012 11:11 pm

Compared to pre 1.5, how quickly can you level?

Not as fast because they fixed it. Iron daggers don't give you the same XP as sets of armor do. IOW, XP depends the cost and quality of the things you make.
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Steven Hardman
 
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Post » Fri Jun 08, 2012 12:03 am

Well, yeah, but how does making steel plate post 1.5 compare to making iron daggers before the patch? I still haven't patched my game and was wondering how much of a difference I should expect.
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CArla HOlbert
 
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Post » Fri Jun 08, 2012 1:49 am

Well, yeah, but how does making steel plate post 1.5 compare to making iron daggers before the patch? I still haven't patched my game and was wondering how much of a difference I should expect.

I don't know the exact difference but it's big. With the exception of very early levels, iron daggers get you jack for XP.
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anna ley
 
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Post » Fri Jun 08, 2012 3:23 am

Ouch. So make a character, power level smithing and THEN patch. Gotcha. What a let down.
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Meghan Terry
 
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Post » Thu Jun 07, 2012 2:02 pm

....1. Best trade of cost of ingredients to value of the resutls is Steel Plate Armor. UESP lists value added ratio for every smithing item, and Steel Plate Armor comes on top with 5.9 rating. It's so good, you will make money if you buy raw materials (iron, steel, corundum, leather strips) from the blacksmith, make the armor, improve it, and sell it back to the same blacksmith. This means getting smithing from 50 to 100 is relatively quick, painless and totally free if you have Advanced Armor Perk....

abacus707...can you tell me where you found the above info at UESP? I don't have the "advanced armor" perk (I've been going up the right side of the tree) so I need to find the next best thing I can make to raise level until I get the advanced perk. I was unaware of that site until reading your post so I haven't even scratched the surface! Where do0es one find the "value added ratio for every smithing item"?

Thanks!
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Leanne Molloy
 
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Post » Fri Jun 08, 2012 2:13 am

There are so many things wrong with your post that I feel forced with comment.

1. Best trade of cost of ingredients to value of the resutls is Steel Plate Armor. UESP lists value added ratio for every smithing item, and Steel Plate Armor comes on top with 5.9 rating. It's so good, you will make money if you buy raw materials (iron, steel, corundum, leather strips) from the blacksmith, make the armor, improve it, and sell it back to the same blacksmith. This means getting smithing from 50 to 100 is relatively quick, painless and totally free if you have Advanced Armor Perk.

2. As others have already mentioned, best use of iron ores is transmuting them and using silver or gold to make jewelry.

3. Improving is very very good for experience gain. Experience gained is roughly proportional to the square root of value created when you make a new item, or value added when you improve an item. For example, improving a Daedric Armor to Legendary costs only 1 Ebony ingot, but it will give you as much experience as making a brand new Daedric Armor.
There are so many things wrong with your post that I feel forced with comment.
1: Dwarven Igots can be gotten in vast quantities for free. The ruins under Markarth you can scavange nearly 400 igots, a couple hundred more can be found in the museum if you don't mind steeling. In essence you can't count the cost of the dwarven igot in the real cost ratio because it can be acquired in vast quanities for free relatively quickly. So the real cost ratio on Dwarven armor is 13.3 which shattered steel plate completely. And remember the cost ratios presume your buying and selling at base values which isn't always the case.

But the real champion is the Dwarven Bow costing two dwarven igots and one iron igot, after coming out of a ruin with a couple hundred free dwarven igots the cost ratio is 38.6.

2: It can take quite sometime and a lot of effort to gather all the necessary gems in order to make that much jewlery. It also requires A LOT of time casting transmutation inorder to make that iron into gold or silver.

3: Tempering isn't going to be more effective then making new items until your smithing gets to a fairly respectable level. In which case dwarven once again becomes a true champion as you can get hundreds of Igots for free.
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evelina c
 
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Post » Thu Jun 07, 2012 7:42 pm

I think it's safe to say, the best bet for levelling as a light armor smith is Steel Plate with the Advanced Smithing perk.

Similarly, the best bet for levelling as a heavy armor smith is Dwarven with the Dwarven Smithing perk.

As for collecting vast quantities of Dwarven Ingots, you first have to come across a Dwemer ruin, as well as fight/explore your way through, versus just going back and forth between a vendor and a forge at any point you decided to level some smithing. In that sense, Steel Plate would win. And despite the fact that ratios are based on BASE prices, it still means you will get a better return on your investment at any sell rate than other options with a vendor. Getting free materials of ANY type will obviously skew these results.

As for jewelcrafting, I'm currently playing a Mage-type character who is likely going to forgo armor entirely, and has a smithing of 48 based on ONLY smithing Gold jewelery as necessary. Buying up iron ore from every merchant I see it on, and slowly transmuting it as I explore/fool around in town/walk somewhere. 2 Iron Ore = 2 Gold Ore = 1 Gold Ingot = 2 Gold Rings at a base price of 75 each. Bonus if you have gems (which you don't NEED for this method) you can use in the smithing process to increase the value. Quite profitable, and I can do it passively. Not to mention, having a ton of Gold Rings that take very little weight and are enchantable is nice. Since Iron Ore has a base price of 2, this is 4 base gold -> 150 base gold, a 37.5 base ratio. Even with 0 speech, this is 12 gold -> 50 gold, a 4.16 ratio; At zero speech. This also ignores the vast amount of Iron Ore you can find for free in the world, albeit not in as high a concentration as Dwarven materials.

My summary: Jewelcrafting when you can for good profit, and early levelling. Steel Plate later on if you will be smithing light armor, and Dwarven Armor if you will be smithing heavy armor.
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Setal Vara
 
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Post » Thu Jun 07, 2012 12:44 pm

Dwarven bows is how I do it, clear Mzinchaleft, and Nchuand-zel and you can make a ton of ingots to make bows.
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Clea Jamerson
 
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Post » Thu Jun 07, 2012 8:37 pm

As for collecting vast quantities of Dwarven Ingots, you first have to come across a Dwemer ruin, as well as fight/explore your way through, versus just going back and forth between a vendor and a forge at any point you decided to level some smithing. In that sense, Steel Plate would win. And despite the fact that ratios are based on BASE prices, it still means you will get a better return on your investment at any sell rate than other options with a vendor. Getting free materials of ANY type will obviously skew these results.
All of which can be done as a normal part of playing the game rather then spending hours touring all the smiths in skyrim. It IS NOT possible to get steel or coundunrum igots in vast quantities for free. Its much more enjoyable to go through a dungeon with a follower and drag out all the dwarven metal he and I can carry then it is fast traveling between all the shops or waiting for days on end for shops to restock hoping they actually restock the materials I need.
And if you can't handle the dwemer dungeons then you SHOULD not be power leveling a crafting skill.
If you don't mind steeling you can get a few hundred from the Dwemer museum without going into combat, and gathering iron is never a problem. When it comes to speed dwarven can't be matched.
Since Iron Ore has a base price of 2, this is 4 base gold -> 150 base gold, a 37.5 base ratio. Even with 0 speech, this is 12 gold -> 50 gold, a 4.16 ratio; At zero speech. This also ignores the vast amount of Iron Ore you can find for free in the world, albeit not in as high a concentration as Dwarven materials.
I'm sorry I did my ratios based off iron igots silly me. Using Iron Ore as a base and with the few hundred dwarven igots you can get for free with incredible ease. The ratio for dwarven bows is 135. I used Iron igots because those can be bought in large amounts quite easily. Plus converting iron to gold oh god thats so time consuming and requires leveling alteration which is fine if your a mage. Really a mage is better off focusing on enchanting first and making fortify smithing gear, then grinding anything.
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Kay O'Hara
 
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Post » Thu Jun 07, 2012 8:06 pm

I just used iron daggers anyway. Ok, I have to make like 50 of them to get from 99 to 100. Ok the sellback isnt efficient. So what? It was mindless and easy.
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Vincent Joe
 
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