» Thu Feb 10, 2011 12:57 pm
My current sneaker for my second playthrough (Very Hard / hardcoe) is:
S 5
P 4 (Four Eyes perk, so I left it at 5 for character creation)
E 5
C 4
I 10
A 7 (Small Frame perk gives +1)
L 5
Seems to be working out quite well. No huge deficiencies, and max skill points. Use intensive training to bump up Agility and Perception, and the other stats don't matter a whole lot. I had a hard time seeing the benefit of pumping up any other stats at the expense of another one anyway. Frankly, for how weak the level-up perks are, may as well just go with Intensive Training for half my perks, which kinda makes the whole discussion academic. Kinda disappointing - in FO 1 and 2, it was all about the perks, with this game engine it seems to be all about the skill points.
Only worthwhile perks I see for a stealth build are:
Tag! (more skill points are always nice)
Action Boy/Girl (sort of - hopefully you can sneak-kill everything, but once in a while a mob's gonna rush you... extra APs can be useful)
Better Criticals (Improves sneak ciriticals too... so **very** nice for a stealther)
Sniper (Headshots are just more sincere)
Silent Running (maybe/in theory - seems buggy as hell to me)
Living Anatomy (mainly for the HP/DT display)
Commando or Gunslinger (again, VATS is sometimes helpful/needed)
The Professional (for indoor combat)
Comprehension and/or Educated (more skill points is always nice)
And if you take 'em all, you're still left with 5 Intensive Training picks and (with 5 END, at least) up to 5 boosts from implants... like I said, makes the whole stat points discussion seem academic when it's so easy to boost them... and your other perk options are so underpowered anyway.