Work in Progress: Sneak Tools
Gameplay Additions for sneaking in Skyrim
Much like my currently released 2 mods (Deadly Combat and Dual Wield Parrying) aim to make combat in it's entirety for the first mod, and especially dual wielding in the second mod, fun gameplay to me, this mod will do the same for sneaking. I aim to reward skillful play, and give the player as many fun and realistic options in their gameplay as possible. For sneaking gameplay, this means I'm working on the following tools and abilities:
- Useful fists. Your fists are already a tool in vanilla skyrim, but a pretty useless one. I aim to improve this by having to option to knock someone out in a non-lethal takedown with your fists. This works by sneaking up behind an opponent and, if you have no weapon equipped and your fists raised and you activate an NPC (does not work on creatures), you'll be asked what you can do. You can choose to pickpocket (which in vanilla skyrim would automatically happen in this situation), or you can choose ''Knock out''. If you choose for the second, you will see your character hitting the target with his fist, and if the target is hit, he will drop down unconscious for 5 minutes of real time. If you are seen by other NPCs, this will be treated as a normal assault. If noone else detects you, but the NPC you are knocking out does detect you in the last few moments before you hit him, he will have a chance to remember who hit him and raise the alarm when he regains consciousness. There will also be a chance he lost memory of those last moments before the assault and won't be able to recall who hit him.
- Useful daggers. In vanilla skyrim, daggers already have powerful sneak attacks once you have a large enough skill and the right perks, and should this damage be sufficient to instantly kill a target, you will have a chance to see a nice killmove slitting an opponent's throat. This is bad gameplay design in my opinion. In my opinion, once you have succesfully sneaked up to someone and remained undetected, you should ALWAYS be able to slit an NPC's throat. So, when the situation is exactly the same as described above for knock out, but instead of fists raised you have a dagger unsheathed, you will get an option to ''Slit Throat'' instead of ''Knock Out''. Choosing this option will automatically play the throat slitting kill move, and instantly kill the target NPC. If the NPC is essential, he will only lie down on the floor for a little while instead of dying.
- Masks hiding your identity. Remember the Gray Cowl of Nocturnal from Oblivion? I intend to make similar masks, only then non-magical ones. If you wear one of these masks, any crimes you are seen commiting will have bounties put on a ''mask identity'' instead of on yourself. However, if you are ever seen equipping a mask concealing your face, they will know who you are and all bounties will be redirected to the real you. Similarly, if you are seen unequipping the mask, they will know who you are. On top of that, the people of skyrim will obviously not appreciate someone being able to conceal their identity like this, and therefore wearing a mask like this will be a crime itself as well. This means that to properly use it you will first want to infiltrate somewhere, then when hidden equip your mask, perform the crime, make your escape and only when safe out in the wilderness remove your mask.
- Maybe more ideas when I get them

A little question about which I could use some input from you guys, it's about the ability to move the bodies of unconscious NPCs. I have currently found no way to make them actually ragdoll like a dead NPC and therefore easily moveable. They do fall down and all that, but it's currently impossible to move them. I still think it should be possible to move the bodies of NPCs, so would an implementation where you kind of ''loot the NPC'' having an NPC appear as an item in your inventory and then drop him again somewhere be acceptable?


