Sneaky ArcherConjuration Build.

Post » Thu Jun 14, 2012 7:07 am

So I am making an archer build and was wondering if anyone can give me some advice here is my build. http://skyrimcalculator.com/#129136 I could also need some help on my attributes such as HP, Stam, and Mana. I was thinking 70% HP, 30% Stam (Usually) As doe mana I will just put for when I am able to summon whatever I am summoning. Thanks for any help anyone gives.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Thu Jun 14, 2012 11:38 am

I will help you on this. It is a must to have Overdraw(5/5), Critical Shot(3/3), and Power Shot. I also recommend Eagle Eye andat least one point in Steady Hand. If you want to be sneaky (I am always sneaky), the entire Sneak tree is what I recommend, but if it's not your cup of tea then you must use, Stealth(5/5), Deadly Aim, and I also recommend at least Muffled Movement. As I think about it, Backstab is kind of handy as well. The Conjuration tree is tricky. It depends on what kind on conjurer you are. I don't recommend a lot of HP for sneaky magic-using archers. You don't need high HP as you are sniping at long range. There should be no close combat. Put points into Magicka. Also sneaky characters need to be strong in the Illusion tree (the whole tree). Do this and "One shot, one kill," is your mantra. :ninja:

Oh yeah, before I forget spells. I highly recommend Flaming Familiar as an apex summoning spell. It is a quest given spell, but if you haven't found it in other playthroughs just keep hitting up the draugr tombs and you will find it.
Always travel with a companion outside, but make them wait while you are inside, or if you are assasinating a specific mark. :mage: Cheers!
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Thu Jun 14, 2012 6:55 am

I don't think you're going to need any stamina with your build. The only thing you would use it for is zooming and running. I think you'll find neither of those two things will be important. I would go 1hp - 2-4 mana split for 20 or so levels and then switch, 2-4hp then 1 mana. Depends on what difficulty you're playing. The lower the difficulty, the less health you'll need. It seems the goal of your build is to use summons to take the heat while you sit back and launch arrows. Mana will be important, as well as mana regen, so you can keep your summons up mid battle and be able to move to the next fight and summon again quickly if needed. You don't want your summons to die and not have the mana to recast as enemies are charging you.

I tried a build like yours and I didn't like it.

1. I didn't get hit a lot so it took a lot longer for my light armor skill to level up. Maybe think about robes and alteration?
2. When melee enemies attacked my summon it made it difficult to get an arrow through. Enemies back peddle and charge making it annoying to hit them as well as my own summons in the way.
3. Sneak attacking with the bow was tedious because it took several arrows to do the job.

Here is a slightly different build off the top of my head http://skyrimcalculator.com/#129151

You still get your summons, your Light Armor perks, and your bow perks, except...

1. I used enchanting to cover the damage and armor buff perks. I feel it helps balance enchanting out. Now you only get 20% to bow and armor but you use enchanting to buff those up as well as giving the best enchants in health, stam, mana, and cost reductions.
2. You can use alteration to buff your armor if enemies get close and you get magic resist and a paralyze spell. Can cast Dragonhide if not armor cappd later in the game.
3. I like Silent roll if I find myself in stealth a lot as it's nice to move around quicker. With your powerful summons you will not need Shadow Warrior later in the game. It is a fun perk if you use daggers though.

Just some thoughts. Have fun.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Thu Jun 14, 2012 6:50 am

If you sneak and use conjuration you won't need a lot of health. My conjuration/illusion mage uses the conjured bow a lot and with 2 Dremora Lords to take the heat I almost never get hit by anything. I've got my health at 200, magicka of 450 and the rest went to Stamina which, at level 47, is now 210. Stamina is good for carry weight and running both of which are useful for getting around easier. It's also good for zooming with the bow. If you're only using conjuration you can have much less mana by using gear with the magicka use reduction for Conjuration spells and that would free up more points for health or stamina, whichever suits your play style best.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Thu Jun 14, 2012 1:23 am

In my opinion, critical shot is a very bad deal and should not be taken. It adds very little damage. Take just 1 level to get to ranger.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Thu Jun 14, 2012 8:49 am

I am a sneak archer conjuration this build. I agree that Critical Shot isn't worth a perk point. I wish I could sell it back. I am running the conjuration perk tree along with the archery and sneak. I ran the sneak to get to a perk (I forget the exact name) which gives your char a 3x damage when using a bow in sneak mode. This has helped quite a bit.

My tactic tends to either pick enemies off from afar or, in some cases, send an atronach in to a room to engage the foes' attention and then poach the foes off from hiding while, from time to time, casting another atronach when one wears out.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Thu Jun 14, 2012 10:59 am

True Critical Shot only adds 5% to your average damage, but that damage increases with higher levels, fully maxed Overdraw, better bows, and gear that fortifies bow damage. The Ranger perk is unnecessary as it only allows you to move faster with a drawn bow. The OP is also trying to be sneaky. You shoot, then move. To line up the perfect shot you don't move.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Thu Jun 14, 2012 7:05 am

Here is how I would modify the build.

http://skyrimcalculator.com/#129136

Note that with smithing and glass, you don't need all 5 levels of agile defender to cap out. With alchemy you can get by with 3 or 2 levels.

If you don't like alchemy, drop 5 ranks in armsman. You lack a close range option.

As for conjuration, I am partial to the middle path to twin souls, since early game, raised Draugr are your best summons. Only the frost Atronach will get up and in enemy's faces. Also, it's one perk shorter.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Thu Jun 14, 2012 10:18 am

I don't think you're going to need any stamina with your build. The only thing you would use it for is zooming and running. I think you'll find neither of those two things will be important. I would go 1hp - 2-4 mana split for 20 or so levels and then switch, 2-4hp then 1 mana. Depends on what difficulty you're playing. The lower the difficulty, the less health you'll need. It seems the goal of your build is to use summons to take the heat while you sit back and launch arrows. Mana will be important, as well as mana regen, so you can keep your summons up mid battle and be able to move to the next fight and summon again quickly if needed. You don't want your summons to die and not have the mana to recast as enemies are charging you.

I tried a build like yours and I didn't like it.

1. I didn't get hit a lot so it took a lot longer for my light armor skill to level up. Maybe think about robes and alteration?
2. When melee enemies attacked my summon it made it difficult to get an arrow through. Enemies back peddle and charge making it annoying to hit them as well as my own summons in the way.
3. Sneak attacking with the bow was tedious because it took several arrows to do the job.

Here is a slightly different build off the top of my head http://skyrimcalculator.com/#129151

You still get your summons, your Light Armor perks, and your bow perks, except...

1. I used enchanting to cover the damage and armor buff perks. I feel it helps balance enchanting out. Now you only get 20% to bow and armor but you use enchanting to buff those up as well as giving the best enchants in health, stam, mana, and cost reductions.
2. You can use alteration to buff your armor if enemies get close and you get magic resist and a paralyze spell. Can cast Dragonhide if not armor cappd later in the game.
3. I like Silent roll if I find myself in stealth a lot as it's nice to move around quicker. With your powerful summons you will not need Shadow Warrior later in the game. It is a fun perk if you use daggers though.

Just some thoughts. Have fun.
From the things you had trouble with I don't see any of them at all, I am currently 26 and I don't have a hard time killing at all sneak attacks with my bow kill 1 if not 2 shots. When my summon is fighting I find moving to a different position allows me to throw a few arrows at my opponents back. You might at quit your build a bit to early to find out what it was made of. Also, I see no use for me to invest the the alteration tree at all, the whole point of investing in conjuration is so they can take the heat of me, I also have my companion so alteration is really a big waste. and in the enchanting tree 5/5 enchanter is the best anything else in my oppinion is a waste for this build. Don't get me wrong I love the extra effect, I use it on my Berzerker I made. I just don't see any use it it for me. So after everyones consideration this is my new build http://skyrimcalculator.com/#80033
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Thu Jun 14, 2012 7:06 am

snip

Ok well when you come asking for help with a build you need to give more information. Are you using a companion? What difficulty are playing on? What race are you? Or you using any self imposed restrictions? (Like Master Dead is Dead no healing potions allowed, everyday at 3pm you wear ragged robes and run shouting at everyone in Solitude, etc) How much damage are you comfortable with on your bow, 100? 200? 300? 50? 25?

I played the build enough to know I'm not going to get hit very often. You took 5/5 agile defender which will require 80 in Light Armor. I just can't see you ever getting that high up in combat alone. And you took blacksmithing to dragonscale. How much armor do you need? And if you're not getting hit, why do you need so much? But I digress...

I'm coming from playing on Master and I don't like to die and/or waste perks on things that make me too strong or just don't sync with my build. So that is where my advice is coming from

If you want to fill us in on more details about the questions I asked above. I'd be happy to help you out with your build again.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Thu Jun 14, 2012 12:52 am

True Critical Shot only adds 5% to your average damage, but that damage increases with higher levels, fully maxed Overdraw, better bows, and gear that fortifies bow damage. The Ranger perk is unnecessary as it only allows you to move faster with a drawn bow. The OP is also trying to be sneaky. You shoot, then move. To line up the perfect shot you don't move.

It benefits from better bows. But it does not benefit from smithing, overdraw or fortify gear. That's why it's a terrible deal. If the OP does not want ranger, then the whole right side of the tree can be abandoned.
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am


Return to V - Skyrim