» Mon Nov 19, 2012 6:16 am
Yes, the others are right, you will have to export it to a format that is readable by another program to UV it and then export for the game. Nifskope can import OBJ files but there are some issues with that compared to the 3DS max exporter.
It's probably a bad idea anyway, because any model you export from solidworks is going to be either: 1) really high-poly, 2) really bad looking and badly optimized low-poly, since the tesselation is done automatically. And also you'll have to UV unwrap it. The solidworks model would probably only be useful as a high-poly model for baking normals to a low-poly model, and... it takes a really long time to model anything in solidworks. I have used solidworks and other programs thoroughly, and I can do "approximations" of some solidworks models in other programs much faster. Solidworks is meant to make precise models for engineering and production, not for games. That doesn't mean you can't use it for models for games, but it is just not really optimal because the "precision" tools get in the way of making approximate models quickly.