Here are some features that could be usefull:
-Concerning Papyrus © interpreter:
+A value tester; you provide base value for each propreties, you start the test, you get the result or error. It could be usefull for standard scripts testing & avoid to start the game.
+A new option that propose you to compile the last scripts on wich you have worked (avoid to compile all script or to make a full check first).
-Concerning imagespace modifiers:
+A simulated first preview, could be interesting to quickly test all effects you want to dispatch.
-Concerning "export" function from CK:
+Allow import too. "I make my change from the exported date, i open our CK, i import and that's it."
-Concerning main work view:
+Allow to see only the modified files, data, script from the current active esp..
+In big project, it's quite hard to see the data you've globaly changed.
-Concerning gameplay values:
+A frriendly user interface to read the large list of information. Tab for each gameplay values category.
-Concerning upload & avaibility on steam:
+Better managing of multiple esp for a single project. Able to make a fusion between one or more personnal mods, extract from specific category and import in a designed esp).
+New option to upload a changelog.
-Concerning "items" properties, ammo should have a weight . Quivers mechanisms could be very interesting.
-Maybe a new function/event that can initialize other things when you just start the game. For the moment , many of us have to attach new gameplay mechanism to a quest to see it working.
Sorry for my bad english & thanks a lot for your Wonderfull work. I've never see a such game since '98.
Kind regards.
