Next, complex one.
I would like to add to default behaviour, so that if attacked, a NPC has a small chance of first finding a nearby container, and search it for better equipment before rushing to attack the player.
I don't yet fully understand the AI packages screen, but it looks like to me that I need to add extra elements to the Procedure Tree, some combination of Find and Aquire, linked to conditions about being in combat and with a random number check, that is only run the once at the start of combat.
Any experts out there managed to make sense of the AI packages?
I did try to add a Find element to the procedure tree, but then the editor reported an error and crashed.... Got a feeling that at the moment, this won't be possible?
