- Making leveling your character count: I would like to see some benefit to actually leveling, such as special armor that can only be obtained when you reach a certain level zone (i.e. reaching 70 gets you better items than the 60’s), make it worth getting to the higher levels, right now you can do everything by the time you hit level 30+, there doesn’t seem to be any reason to get to the higher levels.
- Leveling your skills: The current perk system is stupid, it takes 10 levels of each skill to get one actual level but you only get one point to put into a perk, right now I’m level 60 almost 61, which means I have 60 perk points for over 600 skill levels. It’s my understanding that in the previous games you got the perks automatically when you level your skills I would like to see this come bask it makes a lot more since.
- Profession skills (i.e. smithing, enchantment, alchemy) should have to be learned before you can use them. Have a little quest at a trainer that teaches you how to do the professions before you can access the tables or forge. Also I think cooking should be made a skill, like alchemy the more ingredients used the better the benefits available. I would also like to see a first aid profession introduced, warriors have used first aid in battle since day one. You can have a quest chain where you can become a doctor/priest.
- At some point I would like to see dragons disappear, or become fewer and fewer I have 33 dragon souls and 58 words while fighting dragons is cool, there comes the point where you are more interested in doing other things, so once you’ve completed the main quest chain have the dragons start to become less and less a part of the game. If you think about it I’ve killed over 90 dragons I think I’ve killed enough.
These are just some of my ideas on what I would like to see changed how about you?
