I'll start by saying, "I'm enjoying Fallout: New Vegas."
That being said, there are quite a few random thoughts the drift through my head while I'm enjoying this addition to the franchise.
One of the most frequent thoughts is "Loading screen, again?" I'll elaborate, I recently undertook a quest which required some running around, grabbing one item and high tailing it back to the quest giver. The whole of the quest took about ten minutes of actual game-play. The steps were thus:
Talk to quest giver and exit his room [LOAD SCREEN]. Exit his building [LOAD SCREEN]. Fast travel to nearest area [LOAD SCREEN]. Enter quest area [LOAD SCREEN]. Enter sub area [LOAD SCREEN]. Enter sub-sub area [LOAD SCREEN]. Exit sub-sub area [LOAD SCREEN]. Exit sub area [LOAD SCREEN]. Exit quest area [LOAD SCREEN]. Fast travel to quest giver's closest zone [LOAD SCREEN]. Enter first area, [LOAD SCREEN]. Enter building, [LOAD SCREEN]. Enter quest givers room [LOAD SCREEN]. Update quest giver and exit his room [LOAD SCREEN]. Exit building [LOAD SCREEN]. Exit to nearby zone [LOAD SCREEN]. Exit to next zone [LOAD SCREEN]. Enter quest objective building [LOAD SCREEN]. Pick up quest item and exit building [LOAD SCREEN]. Enter previous zone [LOAD SCREEN]. Enter quest giver's zone [LOAD SCREEN]. Enter quest giver's building [LOAD SCREEN]. Enter quest givers room [LOAD SCREEN].
That's 23 load screens. More than half the time spent doing this quest (15 minutes) was spent on the load screens. And this is a mild example. I can't find anything nearly as excessive as this in Fallout 3, and I've tried. I've played Fallout 3 a lot, excessively so, admittedly. And there's nothing that even comes close to the sheer amount of load times found in New Vegas. While the graphics received some mild polishing and animations were changed, I really don't see this constituting such a drastic increase in loading spots or load times in general. Be-that-as-it-may, the number of load zones could be forgivable if they didn't take upwards of 45 seconds for each load. Even longer if you've been playing the game for more than a few hours.
Another thought is "this game doesn't feel as expansive and "open world" as Obsidian lead me to believe. In FO:3 you can literally go anywhere on the map as soon as you exit Vault 101. That's simply not the case in FO:NV. You're forced to travel south along safe roads. You're almost pigeoned into following a specific route until you reach New Vegas. Trying to deviate from that route leads to Cazodors and Deathclaws, both of which act as moving prohibitors. Sure, once you're about level 15 you can safely scout any place you can reach on the map, but you run the risk of messing up quests that you haven't picked up yet.
Speeking of the map, I did a little test. I ran my character from the point furthest North on the New Vegas map to the point furthest South and I used a stop watch to record the time it took to travel it. Starting with my character's back against the rock facing between Brooks Tumbleweed Ranch and Horowitz Farmstead (the furthest point North on the map) and running due south to Cresant Canyon's south wall it took me 12 minutes, 23 seconds and 21 hundredths to make the trek. The path of least resistance actually carried my character in a East by South East arc around obstacles and artificially inflated my run time, but I didn't bother to adjust it.
Approximating the same test in FO:3 I ran my character from the invisible wall (maps northernmost edge) east of the Train Tunnel (Pitt xpac location) due South to the invisible wall (maps southernmost edge) south of Warrington Station. I could run directly south, no variation of trajectory from point A to point B and it took 12:22:74. But I noticed something not trivial. Your character in FO:3 moves faster than FO:NV. It's very noticeable especially when you play them back to back, both characters were in their undies. It's a noticible difference in speed. (The implication is that if your character is moving more slowly and you end up with close times, the map to scale is smaller.) Anyways, assuming the surface area of the maps are equal, then you end up with this when you overlay the FO:NV map onto the FO:3 map.
http://i340.photobucket.com/albums/o324/Muppet_Vader/FO3NVmaps.jpg
I'm not a geography major, but it looks like the FO:NV map is about half the surface area of the FO:3 map. That's not including the subterranean levels of which there were far more in FO:3.
Obsidian pitched this game as being "as big as Fallout 3, but with more things to do..." So, I started scrutinizing the map locations and here's what I've come up with. Fallout 3 has about 50% more unique locations over Fallout New Vegas, except the guys at Bethesda didn't put a map marker on every single camp fire and shack in the wasteland. Not to mention, at least a third of these named locations in NV contain nothing of interest, or maybe a Star Cap to pick up.
Side quests are kind of hit or miss too. Granted there's more of them, but it almost feels like they (Obsidian) took some side quests and broke them into their smaller parts and made each subquest it's own "sidequest" or the adverse, and they added filler subquests to inflate certain subquests. I mean, that's a design decision, but it's not one I personally care for as a gamer.
On quests I haven't picked up yet, I've actually thought, "Why are they informing me that I failed a quest I'm not even on?" Is it supposed to make me go, "OH! There's a quest there, I better reload and do that differently so I don't miss that quest!" or what? If it's become unavailable to me through my actions, why bother informing me of it in the first place? It takes away some of the mystique of the next play through, that's for sure. I don't like it when game developers don't know what a spoiler alert is.
Which brings me to this tangent: You know the plot of the story before you even reach New Vegas because the developers leave in dialogue options that just appear for no reason. Here I am asking about House and the character has never mentioned him to begin with, nor has the player character heard the name from any previous NPCs.
I like the weapon modding. Not such a big fan of the ammo tables though, it seems a little tedious to me and honestly, with the prolific amount of ammo in the game, making your own is almost moot, save for the special handloads. But that requires a perk and skill allocations which again pigeon your character if you want to have access to them.
Another thing, on the topic of character development: Why do I need 30 levels in Fallout: New Vegas? Most of the quest difficulty in this game is scaled to level 20 and experience isn't dynamic, nor are the enemies encountered. So why bother going all the way to 30? It takes a drawn out time to get to that level (unless you glitch or exploit) and it starts to sap a bit of the fun out of it. The main motivation to reaching level 30 is to get all the perks you can to fill out your build.
I personally would have rather had 20 levels and 20 perks to work with. With an extra 10 perks coming along with a DLC level cap adjustment a la Fallout 3.
Obsidian didn't take into consideration what made Fallout 3 successful in terms of character development. They were too stuck on the old franchise roots and a return to that versus looking at the new environment they had to work with and adapting to that. A perk every other level isn't really a hurdle if your character has 400 HP by the time you hit level 26. Magazines were added to differentiate the games but little thought was placed on how they would affect game-play. So, rather than having a permanent skill at 100, I have it at 80 and about 20 magazines for the skill in my inventory for that rare occasion when I need more of that skill. It's a bit contrived and unnecessarily complicated and really does nothing to make the game "better" in terms of game mechanics. The underlying mechanics are the same, you're just forced to go about using them differently and it's less fun.
Going back to the whole 20 perks, 20 levels thing, Obsidian adjusted the way intelligence works towards skill points. So some may argue that the Perks (half of which are useless to begin with) gain more value by being acquired every other level, I counter with, skill points become more valuable when you only have 20 levels by which to acquire them. It's a trade-off, but it's my opinion that Obsidian went too far in trying to "devalue" the mechanics Bethesda put in place in order to trump up their idea of what the next Fallout "should be".
I'm here to have fun. Obsidian, like it or not, is playing in Bethesda's sandbox now, but I can't help but feel like they used it for kitty litter. Which isn't fun.
Technical merits not withstanding, this game is as buggy as Mississippi swamp in June. When I was watching the BestBuy live stream and they were showing game-play footage I kept wondering why the girl was playing exclusively in 3rd person mode. It occurred to me shortly after getting home with the game that they (Obsidian) were fully aware of the floating hands, shifted aiming, disappearing guns, etc when they were demoing the game.
They were sitting there, talking up the game, fully aware of game breaking bugs and were intentionally using the 3rd person mode to keep those flaws hidden. That's deceptive in the least, downright dirty on the par. Way to bend the consumer's over the barrel, yup.
Was anybody else bothered by the whole "Yes Man - Giant Robot" speech? To me, it seemed like a deliberate slight against Bethesda's designers by the Obsidian developers. I get it, "Obsidian did it first, blah blah blah..." What I don't get, why go to the extra effort of demeaning Fallout 3 when Bethesda was gracious enough to give you chance to be at the helm again? I'm wondering if anyone at Bethesda caught that and was like, "wtf is this?"
Ah well.
I don't think I'll be buying anything else with the Obsidian brand on it. The reputation the company has built for itself is one of lackluster effort coupled with shoddy craftsmanship. I really hope Bethesda goes back to what made Fallout 3 so much fun with the next installment of Fallout.
In the meantime, I am having a fair amount of fun playing New Vegas. But I really think that's because I was starved for more Fallout 3 content.
