It's funny, but I've been an advocate of using the quest markers because I realize that many people sometimes don't have the desire or the time to figure out a confusing quest. I'm one of those people. I wish there was a way to turn them all off by default (instead of new quests defaulting to "on" in your journal, which is annoying), but by and large I think they are nice to use in a pinch. However, I never really thought the compass itself, with it's cardinal directions and little "location" icons, was much of a problem. Boy was I wrong.
Turning that thing off forces you to look around once in a while. Not just take in the pretty scenery for a second, but really look around and try to figure out where the heck you are. It's easy to get lost out there if you don't have a magic compass pointing you exactly where you need to go. Disable it for even ten minutes and try doing a quest, and you'll see what I mean. Personally, I love the new methods I've been forced to implement to find my way around. Very rewarding when you find things, and very fun in the process. Furthermore, you get used to it after a while, and become much more familiar with Skyim's landscapes. You start to recognize things in your environment, and pretty soon the compass isn't even needed anymore. It's amazing.
However, it's easy to get dependent on the map screen too. I try not to use the map, because it has a little arrow on it that shows exactly where I am and which way I'm facing. However, never using the map at all can end up with you wandering around the wilderness for an hour or so, hoping to accident across some road or town that you recognize. Disabling the map entirely just wouldn't work.
So I've adopted a house rule that I've really come to enjoy. Only use the map when I'm standing next to an NPC that knows the area (or should.) Hunters and fishers that have been in the wilderness "for years" are really good examples. When I come across one of those NPCS, I will check my map. This is to simulate the NPC giving me a general idea where I am, and where I'm facing. Also, in towns I will check my map, since there's no reason that an entire city wouldn't know where it is and what's around it. If I find guards posted up at a tower or outpost, I will check my map, etc.
Now this works just fine, and it seems to produce just the right mix of "oh god where the heck am I" and "ok, got it, just right over here," at least for my taste. So I want to suggest the following:
- Create an option to disable the in-game map, but add an option to certain NPCs that allows you to pull up a map instead.
Is this necessary? Of course not. Could I just continue to role play with my own house rules? Certainly. But it would be nice, and it might be a really cool way to play the game. No map available, unless you happen to open up conversation with an NPC that would know where you are. Thoughts?
