Will Sound Blaster X-Fi cards still require ALchemy to work properly with New Vegas as it did with Fallout 3? With FO3, I have a choice of either having the radio voice filter not working and having some sound hiccups with ALchemy active, or not having sounds play through as many speakers as they should (like convos with NPCs only coming out the center speaker) with ALchemy inactive.
Has the sound system been revamped to eliminate the need for ALchemy?
I'd like to know this as well. A lot of new games are going to OpenAL or XAudio 2 (the API the 360 uses) and dumping EAX since Creative's EAX requires DirectSound, which has been removed from Vista/7. I believe NV will have to support OpenAL or XAudio 2 to remove the need for Alchemy. I think XAudio 2 is only available in DirectX 10.1 and up and Fallout 3 was a DX9 game, so OpenAL support might be the only recourse. If it's not supported we'll probably have to use Alchemy. If I were to guess I'd say, "get ready to use Alchemy."