Sound detection in NV?

Post » Fri May 13, 2011 6:02 pm

Ok i have'nt seen any topics mention this,if they have then i apologise :)

Ok here goes.....In fallout 3 when you walked in a town or settlement,& you bumped or knocked into things NPC's would say ..."watch it" or " be carefull" etc. ( which is fine ).
But when going through the metro tunnels ( as an example ) you knock tins,bottles & other junk around that made noise....but this did'nt seem to alert enemy NPC's.
I found this a bit annoying...because it showed that NPC's could detect sound ,but not enemies.
Some people may not think its a big deal,but i do.... it adds to the immersion of the game especially when trying to sneak up on someone/something.
Why have regular NPC's respond to sound & not enemies,it should be the other way around in my view.
Anyway...i would like to hear other peoples views on this, & is it important?
I cant see it being something that i've just noticed in my game,surely this is the same for everyone?

I would like to know if anyone knows anything about this in NV, or i would appreciate a devs view on this.

Thankyou :)
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Siidney
 
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Post » Fri May 13, 2011 5:29 pm

It would be great as this adds some realism and I think you could code that with the engine. :thumbsup: from me.
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Zach Hunter
 
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Post » Fri May 13, 2011 6:50 pm

Lol, I remember many moments of epic clumsiness, crashing around all sorts of miscellaneous items on the floors and creating an outrageous racket. And I thought "SHIZEN!", but then realised that the game had completely overlooked this.
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maya papps
 
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Post » Fri May 13, 2011 11:10 am

Lol, I remember many moments of epic clumsiness, crashing around all sorts of miscellaneous items on the floors and creating an outrageous racket. And I thought "SHIZEN!", but then realised that the game had completely overlooked this.


Lol that's true, in the super duper mart, those shopping carts made such a loud sound when you were sneaking yet the raiders didn't seem to care. I didn't realized that until I played it again in my second playthrough.
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^_^
 
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Post » Fri May 13, 2011 8:34 am

I remember when first played fallout 3 & i was going through the metro tunnels as a low level character & i saw 3 feral ghouls pretty close to each other.
I was sneaking up to them to get sneak shots as my gun skill was low...as i got closer i hit a bottle & it clanked with an echo sound....& i thought OH [censored]....i'm in trouble here.....but nothing happened they did'nt hear it....sort of ruined the feel for me really.

Also off topic....when you set mines yourself....when you walk back over them they should go off.

I forgot about the trolley's also, they did sound loud....lol
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Baby K(:
 
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Post » Fri May 13, 2011 4:43 pm

I hope they fix the physics of the game too, as tin cans and other small items sometimes made a deafening sound that belied their tiny little size and weight.
Also, I hope they make the NPCs say "watch it" and stuff less often, as it got annoying. Especially when you moved your cursor over something that could be stolen or lockpicked. They'd be all "I know what you're thinking, and don't even try it". They were so suspicious.
I suppose they had a right to be.. :whistling:
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Daddy Cool!
 
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Post » Fri May 13, 2011 4:23 pm

I hope they fix the physics of the game too, as tin cans and other small items sometimes made a deafening sound that belied their tiny little size and weight.
Also, I hope they make the NPCs say "watch it" and stuff less often, as it got annoying. Especially when you moved your cursor over something that could be stolen or lockpicked. They'd be all "I know what you're thinking, and don't even try it". They were so suspicious.
I suppose they had a right to be.. :whistling:


I did'nt think the physics were to bad to be honest,eventually they'll need to improve.
And to the point of the sound....when you are in a quiet place ,especially a dark quiet place, even something as small as a can or bottle can sound very loud.
It's like sneaking to the kitchen or toilet at night,noise seems alot louder at night because of the silence.

So being in an old metro or empty big store that would amplify the sound.
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Unstoppable Judge
 
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