Spawning a container

Post » Fri May 27, 2011 2:50 pm

How I could spawn a container infront of player and mark it for delete.
So far I've come up with this script that doesn't work.
scn FlaiActivateref rSelfBegin ScriptEffectStart	Set rSelf to player.PlaceAtMe FlaiSafe 0	player.additem FlaiActivator 1 1	rSelf.MarkForDeleteEnd

When I use the activator I get a new one but no container is spawned :cry:
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