oh, ok
anyway, this is getting off topic, so back to squad spawning option. I think it should definately be in the game
anyway, this is getting off topic, so back to squad spawning option. I think it should definately be in the game
I disagree. Besides we have medics to revive you.
Knowing splashdamage, they'll probably add forward spawns where you can spawn after you secured it.
I think an operative will be able to hack a forward command post or something.
I think an operative will be able to hack a forward command post or something.
That makes sense. I know operatives can hack command posts I am not sure if you spawn at them.
I like to refer to wolfenstein: ET (Another Splashdamage game I played, a LOT)
Each map had several ways to complete the objective. However, you had to unlock some of them by blowing stuff up, escorting a tank, ...
Now, Even when the teams were not even, the fighting area always got pushed back a little and at the end you were fighting near the defending's team last spawn.
However, pushing them back is not the only thing you could do. Sneak attacks could also work (Using a covert ops and an engineer, covert ops is comparable to operative)
One of the strategies was a medic train: 1 Engi to complete the objective, with 2 medics to take damage(they had the most hp), to revive and to protect the engi(main objective)
This worked only in pushes, because when someone died the push failed. Crucial in this strategy is reviving and healing asap.
Spawning near squadmates would make defending so much more difficult or even impossible. In my opinion, the reviving and spawning will be similar to that game or atleast in a certain degree.
To sum my the story: You spawn, the fighting area gets pushed back, you can use multiple ways to get to the objective, completing other objectives give you more ways to complete the main mission or give you a forward spawn. Medics are there to revive and heal people. We don't need squadmate spawn, because it would unbalance the game.
Each map had several ways to complete the objective. However, you had to unlock some of them by blowing stuff up, escorting a tank, ...
Now, Even when the teams were not even, the fighting area always got pushed back a little and at the end you were fighting near the defending's team last spawn.
However, pushing them back is not the only thing you could do. Sneak attacks could also work (Using a covert ops and an engineer, covert ops is comparable to operative)
One of the strategies was a medic train: 1 Engi to complete the objective, with 2 medics to take damage(they had the most hp), to revive and to protect the engi(main objective)
This worked only in pushes, because when someone died the push failed. Crucial in this strategy is reviving and healing asap.
Spawning near squadmates would make defending so much more difficult or even impossible. In my opinion, the reviving and spawning will be similar to that game or atleast in a certain degree.
To sum my the story: You spawn, the fighting area gets pushed back, you can use multiple ways to get to the objective, completing other objectives give you more ways to complete the main mission or give you a forward spawn. Medics are there to revive and heal people. We don't need squadmate spawn, because it would unbalance the game.
Excellent info which reaffirms why this game is going to be awesome.
That is a disadvantage of playing heavy you cant have your cake and eat it to.
It never hurts to have a tank/bullet sponge around. Makes it easier to distract the enemies with a hail of gunfire.
