Special Effects like this

Post » Sun Jun 17, 2012 7:38 pm

Has anyone figured out how to do the Wolf Queen effects.

http://cloud.steampowered.com/ugc/649872251705705480/E3F4355EF6607D8B45CD167AD5851BEFBFB05052/

Eg- the blue spirit tracers that she feeds off.

Would love to use them in my quest.
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Ann Church
 
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Post » Mon Jun 18, 2012 3:31 am

Those effects are part of the art. For an effect you can construct piecemeal, take a look at the Soul Trap spell scripting.
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Tinkerbells
 
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Post » Mon Jun 18, 2012 3:08 am

Thanks Joel,
Just found the Effect in CK - The animation has her attached to it. Darn.

I will have a look at Soul Trap, and see if its possible to get it doing some fancy decorative stuff.
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Chavala
 
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Post » Sun Jun 17, 2012 11:01 pm

Have you played through the end of the Potema's quest? There's a variation on that art which I use in a boss battle. In that fight I'm using spells to create some beams that move dynamically around the space. Depending on your goals, this may be more useful.

Good luck!

Edit- Found a http://youtu.be/MHFaNrDjntY of it. The streaks are still part of the art; the shock beams are the dynamic bit. Just in case it's useful to you.
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Tammie Flint
 
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Post » Mon Jun 18, 2012 2:31 am

Thanks Joel, I remember the battle - The lightning beam is interesting, but I have my heart set on the Soul Tracers.
I have a magic artifact that I want to place at the end of my dungeon, and I would like to see tracers being svcked into it, until the player picks it up.

Theoretically, the Soul Trap script approach might work.
I mean, just on a wild guess, there must be some sort of function call being made saying
Where soul flies from
Where soul flies to etc

Maybe it could be as easy as saying 'Soul Fly from corpse on the ground, Soul Fly to Item actor/object'
and repeat this process

I will need to investigate more, Its kinda early in the morning here jus turned midnight.

Ta Again
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Ladymorphine
 
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