Speed SlingHoster

Post » Wed May 02, 2012 6:12 pm

Light Body I have both weapons (usually depends) with SS. I only use it on the Galactic/Tampa as far as the SMGs go.

Medium, I've been (trying) to use it on the AR's... but not getting much success. Only seems to work on the Rhett and Rokstedi. Pair it with either a Pistol/SMG.

Heavy, I always will have a Heavy gun with an AR secondary. Which for the most part is usually what I mentioned above (more Rokstedi tho).



Reason why I'm wondering is I saw some "Championship" gameplay for some tournament in the UK? And alot of the players (even Mediums) had Speed Sling on both Primary and Secondary. Do you think it's worth it to have both, or just have it on your secondary? Discuss...
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Ross Zombie
 
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Post » Wed May 02, 2012 6:44 pm

I used to use it on my Bulpdaun, but when I saw that it just so slightly decreased the stability, I immediately switched to grip.

IMHO, I'd rather get more shots in my enemy with my current gun than have to switch guns.
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Breautiful
 
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Post » Wed May 02, 2012 8:35 pm

I think it just really depends. My Heavy Medic uses a Sling on his Hammer, but Has a shield on his FRKN-3K, the FRKN being his 'primary'. Its good for both, but I think the under barrel slot on you primary(or you secondary used as a primary), should be used for something else like a grip or what have you.
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Sherry Speakman
 
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Post » Thu May 03, 2012 12:13 am

On all my primary weapons they usually have grip, and most of my secondary weapons have speed sling. I dont usually put a speed sling on my Primary because there well our primary, we use these guns the majority of the game so there is no need to have a sling. Unlike our secondary weapons however they do need a sling in my opinion because when you run out of ammo in your primary you want to pull out your backup weapon as fast as you can so you can drop the opposing enemy in front of you. Anyway almost all the sub machine guns in Brink don't even require a grip, the only one that may require it is the Tampa because it has decent equip speed already and can use the extra stability. Every other sub doesn't need a grip, the carb-9 might need it due to its recoil while ADS but I like to use it as a hip firing weapon due to its awesome damage and already decent tight spread, the Bulpdaun has the best accuracy in the sub's division and has amazing stability even without the grip (its also the best choice to put a coga on, that and the Kross) the galactic has amazing hip firing, and accuracy, you can snipe people from across the map but good luck trying to kill them because it has the least amount of damage. (its probably the best sub to use a silencer due to its already low damage, the silencer barely reduces anything.) anyway the primary's dont need a speed sling they need more stability to kill your enemies at a further distance, sure it might have its advantages to have a sling, but your gonna be using it more often then your secondary so you might as well put a grip on it and leave the speed sling to the secondary's. This is just my opinion.
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Cedric Pearson
 
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Post » Thu May 03, 2012 2:17 am

I use a speed sling/holster on all my main weapons. The minimal amount of stability loss is usually negligible on most weapons. I only used weapons with high accuracy and/or stability anyhow... With the exception of my mossington and tampa (on rare occasions).
Right now my main set on my medium is the Euston and Bulpdaun, both with SS. It makes a huge difference in my book.

My light uses Bulpdaun and Sea Eagle, both with SS/H... I couldn't possibly praise that set enough.
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BRAD MONTGOMERY
 
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Post » Wed May 02, 2012 5:18 pm

I use a speed sling/holster on all my main weapons. The minimal amount of stability loss is usually negligible on most weapons. I only used weapons with high accuracy and/or stability anyhow... With the exception of my mossington and tampa (on rare occasions).
Right now my main set on my medium is the Euston and Bulpdaun, both with SS. It makes a huge difference in my book.

My light uses Bulpdaun and Sea Eagle, both with SS/H... I couldn't possibly praise that set enough.

Agreed on the Tampa. It has the best Equip Speed I think of all the SMG's. Carb9 being right under it. Even with a Grip you can equip that thing pretty quickly I'm starting to notice. Heh.
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Steve Smith
 
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Post » Wed May 02, 2012 11:26 pm

Depends on how often you switch weapons. If you're like me and usually only switch when on last mag or hear the dreadful, "Click click click." Then a speed sling isn't usually worth it.

But if you often use one weapon for short range engagements, like a SMG but a AR for long ranges, then the ability to quickly switch back and forth is much more potent.

Anyways, for your question, I don't think it's worth it to have it on either. You should maximize both weapon capabilities and just stay mindful of your ammo limit, cover, and your battle effectiveness in certain scenarios.
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Katey Meyer
 
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Post » Wed May 02, 2012 4:06 pm

I run Medium so yeah, I do use AR/SMG for the most part. I've been running a AR/Pistol that's working quite nicely when I'm Soldier. Engy too cause the IWB... but you run outta ammo quick with the Pistols/Revolvers.
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keri seymour
 
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Post » Thu May 03, 2012 12:16 am

I dont see much of a benefit or a penalty either way.

I'd rather use foregrip on my bulpdaun and the pistol is fast enough as is.
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kennedy
 
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Post » Wed May 02, 2012 7:17 pm

I believe that there was a rumor a long time ago stating that speed holster acted as a grip as well. If that's not true, then don't even worry about it. That slight difference in switching weapons isn't as good as getting more shots in. Brink community even on PC is small. Most of these guys would get ran through against the top 360 players.
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Scott
 
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Post » Thu May 03, 2012 4:22 am

If you're going Solo/Rambo it's all good. However, if you're in a clan i'm sure you'll find other abilities/attachments to be of more use...
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Ally Chimienti
 
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Post » Wed May 02, 2012 7:07 pm

Depends on how often you switch weapons. If you're like me and usually only switch when on last mag or hear the dreadful, "Click click click." Then a speed sling isn't usually worth it.

But if you often use one weapon for short range engagements, like a SMG but a AR for long ranges, then the ability to quickly switch back and forth is much more potent.

Anyways, for your question, I don't think it's worth it to have it on either. You should maximize both weapon capabilities and just stay mindful of your ammo limit, cover, and your battle effectiveness in certain scenarios.
I switch my weapons regularly and often in battle, it's faster to switch weapons than reload and this is really the only game I've ever taken that into consideration.
That being said, the decreased time in weapon switching (especially TO my shotgun with the SS) is a life saver. I almost never shoot unless I know I'll land my shots, so I don't waste anything usually.

The speed sling is definitely something you have to LEARN to use, it won't show you any initial benefits unless you can master it quickly.

I dont see much of a benefit or a penalty either way.

I'd rather use foregrip on my bulpdaun and the pistol is fast enough as is.
Bulpdaun doesn't need the grip, it has extremely high stability and the difference is negligible. I'd rather have the SS on a weapon on that (grip on something like the Tampa) because it insures I'll have it out the SECOND I need it.

I believe that there was a rumor a long time ago stating that speed holster acted as a grip as well. If that's not true, then don't even worry about it. That slight difference in switching weapons isn't as good as getting more shots in. Brink community even on PC is small. Most of these guys would get ran through against the top 360 players.
It doesn't act as a grip, hence why you suffer a minimal loss of stability. It makes little to know difference.
Both the grip AND the SS offers basically nothing but benefits to your weapon, the negative aspects affect the weapon's use in almost no way what-so-ever. It largely depends on your play style.
And what does the bold have ANYTHING to do with ANYTHING?
That's just arrogant and ignorant. We could never prove to anyone who has the best community and I'm sure there are tons of skilled players on the PC, PS3 AND 360 of varying degrees of ability.

Your arrogance is ceaseless. Please stop making the rest of the 360 community look bad and, instead, speak for yourself.
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Sarah Kim
 
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Post » Thu May 03, 2012 12:15 am

I've definitely noticed the difference it makes to stability. It's not severe, but it definitely throws me off more than often.

I use the SS on any weapon that doesn't rely on stability for some degree of efficiency... so basically the Mossington and Barnett.

I also use it on the Rokstedi because the Muzzle Break cancels it out relatively well, combined with the fact that by the time the sights have settled the gun is ready to fire again - if you go spamming the trigger, the stability isn't so bad, it's just the spread grows HUGE. I find that equipping both the SS and MB gives the Rokstedi perfect stability, so that once the recoil settles you can fire again without too much of a penalty to spread. I also use it on the Gerund if I have a Heavy using one as a secondary.

The Tampa can be swapped to RIDICULOUSLY fast, even with a FG and high-cap mags, not really much point on using the SS there since the Tampa could do with as much stability (ie hip-fire accuracy) as possible.
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Amiee Kent
 
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Post » Wed May 02, 2012 9:48 pm

I've definitely noticed the difference it makes to stability. It's not severe, but it definitely throws me off more than often.

I use the SS on any weapon that doesn't rely on stability for some degree of efficiency... so basically the Mossington and Barnett.

I also use it on the Rokstedi because the Muzzle Break cancels it out relatively well, combined with the fact that by the time the sights have settled the gun is ready to fire again - if you go spamming the trigger, the stability isn't so bad, it's just the spread grows HUGE. I find that equipping both the SS and MB gives the Rokstedi perfect stability, so that once the recoil settles you can fire again without too much of a penalty to spread. I also use it on the Gerund if I have a Heavy using one as a secondary.

The Tampa can be swapped to RIDICULOUSLY fast, even with a FG and high-cap mags, not really much point on using the SS there since the Tampa could do with as much stability (ie hip-fire accuracy) as possible.

And the crazy thing is the Greeneye Scope affects the Equip Speed the LEAST of all the sights/attachments. I have a Rokstedi with MB, SS, and Greeneye. (Reg AR MAG) And it's PRETTY nice... esp with an IWB it's like 2 Shots to the head, dead for sure.

Combine it with a SMG for close quarters, great combo for Mediums.
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Emma
 
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Post » Wed May 02, 2012 8:25 pm

And the crazy thing is the Greeneye Scope affects the Equip Speed the LEAST of all the sights/attachments. I have a Rokstedi with MB, SS, and Greeneye. (Reg AR MAG) And it's PRETTY nice... esp with an IWB it's like 2 Shots to the head, dead for sure.

Combine it with a SMG for close quarters, great combo for Mediums.
http://oi55.tinypic.com/35jh6i9.jpg using a Rokstedi w/ MB, SS, High-cap Mags and Greeneye as a primary for about 75% of the kills, and a Carb-9 w/ MB and High-cap Mags for the other 25% or so. And this was pre-patch. I <3 my 'Stedi
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no_excuse
 
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Post » Wed May 02, 2012 3:41 pm

I would never put a muzzle break on the rocksteady.... I'm sorry, but your losing almost as much damage as a silencer at mid range.
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Markie Mark
 
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Post » Wed May 02, 2012 10:47 pm

I would never put a muzzle break on the rocksteady.... I'm sorry, but your losing almost as much damage as a silencer at mid range.

Sorry Twisted but I am going to have to disagree with you on this one. Have you ever honestly tried it without an MB? It jumps way too high after each shot... but with a muzzle brake it keeps it more steady and stable. I tested this for an hour and I'm pretty confident I'm right.

NOW the Barnett and Drognav YEA no MB needed (really helps, but not necessary). But the Rokstedi is WAY more steady/stable to use with an MB on it for sure. You're shooting a single shot gun... you don't need THAT much range to keep on target...
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Umpyre Records
 
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Post » Thu May 03, 2012 3:52 am

I would never put a muzzle break on the rocksteady.... I'm sorry, but your losing almost as much damage as a silencer at mid range.
Engineer weapon buff, problem solved. Never have to hit more than three times usually.
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Darlene DIllow
 
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