I got the magic effect working properly. It's a basic SpeedMult changer. Currently, for debug purposes, the only way to add this effect is through the console. When I add it through the console, it works perfectly.
However, it's a global change. When I try to change the conditional statments on the effect to only happen if the player HasKeyword = HeavyArmor and ArmorCuirass the game refuses to add it to the player. If I just have it so the spell effect is conditional to the keyword HeavyArmor, it still doesn't work (the console refuses to add it to the player).
Even if I am no wearing any armor, or a full suit, or just some pieces, it won't work as long as I have a conditional statement in there. The moment I remove it, it works fine (but also it goes on 24/7, when I just want the spell effect to kick in when the player wears armor).
Any help?




