Spending money, reallocating perks.

Post » Tue Jun 12, 2012 5:58 am

One of the most prominent complaints I've heard, since the release of Skyrim, is how easy it is to make gold and that there is not enough to spend it on.
Another complaint that I have found is that players cannot reallocate any of their perks that they regret choosing.

What would you think of a NPC who, for a (very high) price (20,000 gold or so...) could erase one perk and reassign it to another slot?
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Abel Vazquez
 
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Post » Tue Jun 12, 2012 6:11 pm

Easy and easy. Depends on how you play. I've never come over 6000 gold, and that was saving hard to buy Breezehome.
That aside, could be a good option to have the possibility to fix how you have arranged your perks :)
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Doniesha World
 
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Post » Tue Jun 12, 2012 8:17 pm

A problem with reallocating perks is that the replay value of the game would go down tremondously.
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Epul Kedah
 
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Post » Tue Jun 12, 2012 10:40 am

A problem with reallocating perks is that the replay value of the game would go down tremondously.

Another problem is that one could max out all the crafting skills, create awesome gear, then remove those perks and dump them into all the combat or magic skills.

We can't "unlearn" what we already know.
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Robert DeLarosa
 
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Post » Tue Jun 12, 2012 2:40 pm

Maybe a quest in a future DLC/Expansion that lets you reallocate your perks for ONE time as a quest reward would seem more feasible.
As for spending money, i spend mine on Ebony Ingots :D i like to collect them haha
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Jodie Bardgett
 
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Post » Tue Jun 12, 2012 12:47 pm

Another problem is that one could max out all the crafting skills, create awesome gear, then remove those perks and dump them into all the combat or magic skills.

We can't "unlearn" what we already know.
I always oppose such things, for exactly this reason. I can 100% guarantee that if it ever gets implemented, that exact behavior will become standard when optimizing a character.

There are some games for which it's actually a good thing to have, however Skyrim isn't really one of them since there's a lot more margin for error when allocating perks. Now, if perk picks were significantly scarcer than they currently are then I could see having such a feature, but as things are it's really not warranted.
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Alycia Leann grace
 
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Post » Tue Jun 12, 2012 9:46 am

Reallocating perks would be the final nail in the RPG coffin for Skyrim.
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David John Hunter
 
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Post » Tue Jun 12, 2012 6:47 pm

Another problem is that one could max out all the crafting skills, create awesome gear, then remove those perks and dump them into all the combat or magic skills.

We can't "unlearn" what we already know.

Oh wow... That's true, I never thought of that. Yeah, because of this reallocating perks would definitely be a bad idea.

And the fact that it would pretty much destroy the replay value is another big issue.
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Lakyn Ellery
 
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Post » Tue Jun 12, 2012 7:50 am

100,000 gold for 1 unallocated perk, that would be something :biggrin: it would be easier to start a new game. Nah, bad idea.
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Sara Johanna Scenariste
 
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