Oh yeah. As much as I enjoy the magic system in Skyrim, it could use some filling out. Destruction's fine as is, though a few spells couldn't hurt. Restoration, I'd just throw cure spells back in, & call it a day. Half of conjuration's gone though, what happened to all the other summoned weapon types, & the bound armor? And I wouldn't mind if they threw water walking, & open lock back into alteration. As for Illusion, where the hell did the command spells go? I miss command humanoid, & command undead. Especially command beast.
But any spells they add are good, you can't have too much variety. I hope any larger dlc they add will include a few more shouts as well.
I just want to put this entire paragraph into my sig. Some of the defining spells for schools and they just take them out. Smh. Walk on water would be insanely awesome in Skyrim. If I'm a mage, I want to feel like a damn mage. I should be able to distort time and space for any practical purpose. Not just shoot fireballs and other various "balls" it seems all spells consist of now.
Off-topic: I hate how you "shoot" every spell. I would love to target someone, use a fury spell, and just have it sort of consume them rather than shoot the spell. Fury seems like that kind of spell. Same with necromancy. The body should just rise, not get hit by your spellball. It's cool for things like destruction magic, but not all spells should do that.
And also, where the hell is my conjured dagger? My vamp would much rather use that then swing around a huge sword. It's just not very assasiny