StaticFlora model wont Havok?

Post » Tue Jun 19, 2012 8:22 pm

Im making a new Misc object "Rabbit Pelt"

And i want to use the hanging rabbit static "Clutter\DeadAnimals\HangingRabbit01.nif" (cause i can't model)

At the moment when I drop the object in the world it just hangs there as if it's a static.

So I attached this script to the object and the debug gets called but the http://www.creationkit.com/SetMotionType_-_ObjectReference doesn't work..

Any ideas?


Scriptname hircineBlessingRabbitHavok extends ObjectReference  Event OnLoad()   Debug.Notification("rabbit load")    self.SetMotionType(self.Motion_Dynamic)endEvent
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maria Dwyer
 
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Post » Tue Jun 19, 2012 10:28 pm

I think the nif's have havok data somewhere in them, so even if you technically make a static into a dynamic object, I'm not sure that it would work without editing the appropriate information into the nif.
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Rude Gurl
 
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Post » Wed Jun 20, 2012 7:20 am

I was hoping that wasn't the case. Thanks though
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Bad News Rogers
 
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Post » Tue Jun 19, 2012 9:09 pm

this is easy to fix if you have nifskope

you can export the hanging rabbit trishape as an obj. then open an existing misc object with a similar shape and import your hanging rabbit obj into the trishape. then you just retarget the texture files to point to your rabbit

you dont need 3ds or blender for this
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neil slattery
 
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