Why doesn't karma match up for stealing and combat? I gain karma for killing certain people, or, at the very least, don't lose karma for killing them, but I always lose karma for stealing from them...WTF is that all about? Are there also people you lose karma for killing, but gain karma for stealing from them? Are we to assume that stealing, as an act, is always evil (sorry Robin Hood..), even though you can murder in the name of good using the same set of rules? For a game that touts it's morality as a central play mechanic, this seems a little off. So far, it seems as though you have to turn evil if you want to be any kind of thief, even if you want to steal from only bad people. FO3 wasn't like this at all, in that the Super Mutants, Raiders, and Enclave could be pilfered from liberally without taking a karma hit. I find this situation to be a little limiting, not to mention some strange moral commentary from Bethseda. *minor spoiler alert* For example, if you decide to go commando and wipe out all the Caesars from a campsite to free some hostages, you won't lose any karma for shooting them, but you will lose karma for looting the camp once everyone is dead! Not to mention that you can take anything a person was carrying, but not objects that are sitting right next to them...Maybe this is just a new set of rules in place to make being a "good" character more challenging to maintain.