Still taking requests for additions to the CK?

Post » Wed Jun 20, 2012 5:06 am

I'm not sure if there are still open slots for CK improvements...but is there any chance a "used by" option can be added to already open forms?

So for example if I open "LitemWeaponBattleAxe", there will be a little button that will let me see what it's used by, without having to close where I currently am, go to that particular record, and then seeing where its used. This is extremely useful when sifting through how a particular record is utilized in the in game world. Please please add this functionality.


Also, is there any way to have multiple filters set with perhaps varying rules? Having a filter is great, and a very welcome addition, but it would be nice to be able to filter in more than one record name in case you have to work with two records at a time. For example if I want to look at "LitemWeapon1HWeaponAny" which references "LitemWeapon1HSword" I can enter the name of both of them in the filter without losing my spot.

Or perhaps other functionality could be added to the second filter to do thingss like remove records from the list. ie: look for "LitemWeapon" but I dont want to look at anything that has "BattleAxe" in the name.

Or actually you can botch that whole request and add some kind of comma separator for commands "+BattleAxe", "-Sword", "+Litem" or something like that?

Either way it would just be good to be able to modify what I see other than just matching the filter. A little more control would help my workflow dramatically.


Edit:
Last Request:

In the "Use Report" can you put a small title that states which item is being referred to in the report?

Like if I open up the Use Report for "LitemWeaponAny1H" It shows all of the items that use that Leveled List, but it doesn't show the name "LitemWeaponAny1H" anywhere.

If there was some small text that showed what is being referred to in the Use Report (in this case "LITemWeaponAny1H") that would help a ton, especially if you're managing multiple use report windows at a time.

Thanks!
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sas
 
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Post » Tue Jun 19, 2012 5:33 pm

Have you tried the "use info" option that pops up when you right click an object? It gives you a full list of parent objects which reference the selected object, and you can easily navigate to the parent object by double clicking the entry. Thought I'd mention it since I can't tell if what your asking for is different.
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Julia Schwalbe
 
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Post » Tue Jun 19, 2012 3:06 pm

Have you tried the "use info" option that pops up when you right click an object? It gives you a full list of parent objects which reference the selected object, and you can easily navigate to the parent object by double clicking the entry. Thought I'd mention it since I can't tell if what your asking for is different.

Nah I know about that. I'm asking if the referenced object's name can be in the use info window as well. It's not there.

Also I want the "use info" button to be added to each form as well. So I dont have to just right click it. This will let me know where an object I'm currently looking at is used.

For example if I'm looking at the ACTOR record for Eorlund Gray Mane right now, and I change the main window's displayed information to Outfit's (so I can change his outfit), but then I ask myself "Hey! I wonder where Eorlund Gray Mane is used! So I can change his outfit to match where he is used!" I have to close my outfit record, go to the ACTOR record, filter out "Eorlund", right click him and then click Use Info. Then I have to backtrack back to the Outfit record and pick something from there.

If an option to check his "Use Info" was already in his Actor Window, I could find out know where he is used immediately, and then choose an Outfit based on that.

It seems like a nitpicking thing, but when you have to manage so many records, all those extra clicks and backtracking pile up and make your workflow less efficient.


It's not just for Actor Records either, but if any record had this functionality added on it would be extremely useful and increase efficiency dramatically.
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x_JeNnY_x
 
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