Since the Jarl ordered me to "cause as much trouble to the imperials" as I can, why am I being punished for doing what I'm told? I understand the bounty, since the village might be allied to the Imperials, but what's with the murders? Why wasn't killing 50+ imperials considered murder, then while fighting the same people a few seconds later it becomes murder?
The whole Skyrim war needs expanding. For starters, it would be nice to have stats on how many you've killed on each side. Secondly, it would be nice to allow attacks on enemy camps. Right now there's always that one guy you can't kill, and attacking camps offers nothing besides practice. It seems like Bethesda "wanted" to expand that part of the game since even the commanders of each side order you to kill as many enemies as possible, but you get these anomalies if you execute your orders. It looks like the game is missing some features. I was expecting an enemy count. Maybe getting extra money from the Jarl for each imperial killed, and concrete promotions with actual benefits, like the ability to take any stormcloak with me and access to an elite armory section. How about becoming the lord of my own stronghold, where the more soldiers of the opposite side I kill, the bigger the stronghold gets?
