I hope when a DLC comes out it will feature a signficant bump up in terms of difficulty, one of my major complaints about this game is that it's ridiculously easy. I've pointed this out in my
http://imbacore.blogspot.com/2012/02/rage-pc-review.html:
It’s this observation that really struck me as perplexing. id Software has been known for the Doom series, a series that has been known for their cathartic difficulty levels. Since then, I’ve seen a massive drop in their games’ difficulty levels. Doom 3 for one, displayed a significant dip. Doom 3: Resurrection of Evil upped the difficulty but with RAGE, the difficulty level has once again, taken a serious nosedive. I’ve completed the game on Normal, Hard, and Nightmare but even in the last playthrough, I died less than ten times.
Really, what good is a Swiss knife approach to the ammo and consumables system when the game is too easy? Give a game a rocket-firing shotgun, medikits and regeneration potions that can be crafted, a pistol that can double as a medium-range sniper rifle, a built-in defibrillator, and a ridiculously timid AI and you get a character that’s well-nigh invincible. The regeneration potions are overkill, given that you already have a regenerating body courtesy of the nanites that have been injected into your system when you submitted yourself to the Ark project.
Did I mention a defib? Yes, you have a Lazarus device in your chest. You die and you play this seconds-long minigame where you have to time pushing the activate button when these two nodes crisscross each other. The better your timing, the more health you get when you revive—at which time your body emits a powerful electrical charge that kills all nearby enemies. Talk about overkill. (Did I mention the word “overkill” twice now?)
Fix that John Carmack and co and this game's replayability will soar. As it is, it's painful to watch this game
nearly making it.