Another idea I had (not related to ^)
What if weapons didn't have a set damage (50 handed = 30+ damage) and were used for different purposes like sword for fast weak attacks and piercing armor, easier to clash swords, and do less damage to skeletons.
Maces or blunt weapons would be slow strong attacks for staggering and doing more damage to skeletons.
Axes would be balanced attacks that could hit multiple enemy's and slicing off limbs.
(Weapon condition should be brought back for the win if you think so to you are a Bau5)
^THESE ARE JUST EXSMPLESlol ^
what do you guys think try to come up with things for spell dynamics and weapon useage .
If you sliced off a bandits arm and looted him you would get a very damaged... Fur armor.
