Strange Problem with a custom Mesh

Post » Wed Apr 06, 2011 4:09 am

Hi,

I made a gun model and copied it in an excisting one, chanfged all "children" and NiNodes right and then this happened.
What did i wrong? I made mods for Oblivion many times but never for Fallout NV yet.

http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-2copy2.jpg

http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-1copy4.jpg
http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-2copy3.jpg
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Silencio
 
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Post » Tue Apr 05, 2011 7:05 pm

The first thing I would check would be your file paths.

It's also possible that another program had on of your files "in use" or "locked", but here is how things look to me:

This looks like you have a missing texture for your clip:
http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-2copy2.jpg

This one looks fine:
http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-1copy4.jpg

This one is missing the "assaultCarbine" that was partially visible in the Model field, and also has "meshes" in the path which I normally do not see there:
http://s17.photobucket.com/albums/b74/Desert-Rat/Oblivionmods/?action=view¤t=Untitled-2copy3.jpg
[/quote]

When you browse to your .nif and select it, does this happen again? If so, what happens if you select a different .nif?

If it's your .nif, and if fixing the missing texture in your .nif does not make the problem go away, I would start wondering about required nif structure, but I am out of my depth if that is your issue.
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Haley Cooper
 
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Post » Tue Apr 05, 2011 4:37 pm

Well the clip is from the vanilla Carbine also the trigger. In the Geck the Carbine and all other vanilla weapons get shown the way they should. But as soon i select my Rifle Nif there is just the I know from Oblivion that it means a missing mesh. But the mesh is there. :( It is really annoying. Textures are also at the right place.
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Emmi Coolahan
 
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Post » Tue Apr 05, 2011 6:08 pm

Well the clip is from the vanilla Carbine also the trigger. In the Geck the Carbine and all other vanilla weapons get shown the way they should. But as soon i select my Rifle Nif there is just the I know from Oblivion that it means a missing mesh. But the mesh is there. :( It is really annoying. Textures are also at the right place.


Hmm...

How about this, for testing purposes: enable archive override, and put your mesh in the file location to replace an existing gun model. Then go in game and see how it works.

If everything is good (no mixed trishape and tristrip or whatever else), it should look fine in game. If it is indeed messed up, it should fail in game (but perhaps the way it fails will give you some kind of clue for where things need to be fixed).

If that does fail, perhaps you can go back and recreate it (one step by one step) and test it out either in game or in geck after each change. When you find the change that makes it fail, you now have a simpler problem to solve. (You know how to copy branches from one nif to another, right?)
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loste juliana
 
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Post » Wed Apr 06, 2011 5:25 am

GECK keeps crashing or showing an invisible Rifle. Already tried it the way with "paste over" and everything. :(
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Lawrence Armijo
 
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Post » Wed Apr 06, 2011 7:10 am

try removing the name "Weapon[3]" set for NiMaterialProperty under NiTriStrips txtAssaultCarbine:0

If that doesn't work, I want to know how you copied your mesh, did you copy/paste NiTriStrips block over or did you copy/paste NiTriStripsData block over?
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Elizabeth Lysons
 
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Post » Wed Apr 06, 2011 5:08 am

Doesn't work. :(

Well i exported the Model in 3ds Max with that Nif tool for "Fallout 3"
Then i open the "g3assualtrifle.Nif" and my own rifle. Then i selected the NiStrips "copy Branch" over to the "g3assaultrifle.NIF" the i selected the NiStrips (main body of the weapon) of my gun "copy" (not Branch) selected the G3Rifle:0 [14] and "paste over" then Update tangent space.

Tested it in GECK - Invisible textures were set.
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Ownie Zuliana
 
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Post » Tue Apr 05, 2011 8:39 pm

Doesn't work. :(

Well i exported the Model in 3ds Max with that Nif tool for "Fallout 3"
Then i open the "g3assualtrifle.Nif" and my own rifle. Then i selected the NiStrips "copy Branch" over to the "g3assaultrifle.NIF" the i selected the NiStrips (main body of the weapon) of my gun "copy" (not Branch) selected the G3Rifle:0 [14] and "paste over" then Update tangent space.

Tested it in GECK - Invisible textures were set.


Try this instead:

Copy the NiTriStripsData under NiTriStrips on your rifle.nif

paste over to the NiTriStripsData under NiTriStrips in the g3assaultrifle.nif file

If it's not properly aligned, move the mesh around using Transform->Edit
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Maeva
 
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Post » Wed Apr 06, 2011 4:10 am

That worked :) Thank you very much. :celebration: :celebration: :celebration:

Hope it works with the anims
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james tait
 
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