Whenever I drag an object into the renderer, its Z coordinate will always be higher than the object I had dragged in before. For example, I would drag in one object which will be at Z coordinate 1472 and then drag in a different object (same objects do not have this problem) which will be at coordinate 1536.
It's really tedious to have to go into the editor to manually change every object to elevation 0. How can I standardize the elevation of all the objects when I drag them in?