Stronger Werewolves

Post » Sun Jun 17, 2012 8:32 pm

I'm working on a simple scripting mod to replace the way effects are used to buff werewolves while transformed. I want to get the damage a player does before transforming with his equiped gear, store it as an integer, do the same for armor, add 100% to damage and 50% to armor and store those integers. Then I want to replace the spell effects used in :

Spell Property PlayerWerewolfLvl10AndBelowAbility auto
Spell Property PlayerWerewolfLvl15AndBelowAbility auto
Spell Property PlayerWerewolfLvl20AndBelowAbility auto
Spell Property PlayerWerewolfLvl25AndBelowAbility auto
Spell Property PlayerWerewolfLvl30AndBelowAbility auto
Spell Property PlayerWerewolfLvl35AndBelowAbility auto
Spell Property PlayerWerewolfLvl40AndBelowAbility auto
Spell Property PlayerWerewolfLvl45AndBelowAbility auto
Spell Property PlayerWerewolfLvl50AndOverAbility auto

I want to create one effect that will use the integer's i gained form the actor values the character had while wearing his gear + the bonuses. Then apply the effect along with some health regen and stamina regen effects. Then when the timer is up, I want to remove my new effects.

I have modded NWN and NWN2 before, but this is my first time modding anything else with scripting.
It could take me a week to figure this out but I'm pretty confident I can write a few simple effects.

Anyone who already knows how to do this that wants to give me some pointers is welcome, I'm open to suggestions.

Issac
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Brandon Wilson
 
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Post » Sun Jun 17, 2012 12:16 pm

oops I meant to post this in the Mods forum :)
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Heather Kush
 
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Post » Sun Jun 17, 2012 7:45 pm

Whats up with all the spell property, are those some additional bonuses ?
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Judy Lynch
 
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