Ah, moveto was what I was originally looking for. I had derived the script from a false summon spell already existent in the game (some kind of mass skeleton summon) so it makes sense that it would just summon random skellies instead of specifically placed ones. . .
Wow, thank you for that effort, JustinOther! Alas, though; your summon spell didn't work for me either.

It's a bit above my head as far as scripting goes, so I can't even troubleshoot it properly (like, how does the script know who the summoner is when the summoner isn't designated? Am I supposed to replace that with a PlayerREF? Is that 'akSummon' referring to the function? It's not working as a plug-and-play script, so I'm assuming I have to change
something beyond the NPCRef. I'm so confused). I'm not sure what could be the problem; my NPC reference is properly indicated in the script's properties tab, the script is attached to a magic effect, which is attached to a spell cast on Self -- but nothing but the ImageSpace and spell sound effects (and not even the Activator sound effects) go off when the spell is cast. The spell works, but the script isn't activating.
Thank you very much for the assistance! I'm assuming your script works fine if you went through the trouble to put it on the wiki (I found that you added it today while I was trying to figure it out), so I'll try and muddle through and see what I'm doing wrong.