» Thu Jun 21, 2012 7:58 am
Isn't there a "Use exterior lighting" Toggle in the cell edit window? I remember ticking it once by accident and my interior cell was suddenly light up like an exterior cell. The problem there is the light is cast through tilesets, so if you have a cave type area, the cave will be fully lit during the day.
Otherwise, you will have to use shadow casting lights to get that effect. If you want them to move, maybe make several and run scripts on them to enable and disable by the hour, similar to the script that handles exterior lighting going out during the day. Or maybe even make a light transform via script by the hour.