[RELZ] Swapping the FONV anims for FO3

Post » Fri May 27, 2011 11:33 am

As most of you have probably noticed. Fallout NV and Fo3 have the same chracter models and skeletons. Most of the anims share also same functions and names. So you can easily swap them or import the anims from various FO3 mods out there.

here is the result of my little experiment :

http://www.newvegasnexus.com/members/managefiles.php

screens:

http://www.newvegasnexus.com/imageshare/images/341894-1287608572.jpg

http://www.newvegasnexus.com/imageshare/images/341894-1287608615.jpg
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KRistina Karlsson
 
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Joined: Tue Jun 20, 2006 9:22 pm

Post » Fri May 27, 2011 4:34 am

Your link doesn't lead to what I think you think it leads to. :(
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Joanne Crump
 
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Joined: Sat Jul 22, 2006 9:44 am

Post » Fri May 27, 2011 4:39 am

Your link doesn't lead to what I think you think it leads to. :(



yes they have just removed it .. claiming that it wasn't a file .. i was a bit to late to upload it in a .txt. form

basically what you have to do is :

unpack the and FO3 bsa meshes ...

start fomm
go to tools - bsa unpacker and open the meshes.bsa located in fallout3\data folder
inside fomm navigate to characters/_male and extract the locomotion folder
delete the hurt and children folders inside and copy it to fallout new vegas/data/characters/_male folders

that's it

to uninstall .. just remove



oh and don't install anims from Fo3 or mods for FO3 .. that have attack or IS in their name ... like 1hpaimIS
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Cheryl Rice
 
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