Yeah, left side of the Block tree is definately more useful than the right side. Being able to mitigate more types of damage while being able to move faster is pure win.
I personally took all the perks in Heavy Armor on my Nord Warrior. With "Conditioning", it's a night and day difference than without it. You can move much faster and sprint for much longer with "Conditioning". I suppose you could take the Steed Stone for a similar effect, but that's also using up the Stone enchantment, which could be used on a much stronger Stone, like the Lord Stone.
Overall, i find Heavy Armor perks to be much better than the Light Armor perks, considering they give "Unique" effects. The -50% Stagger from "Tower of Strength" is very useful, and isn't something that can be found on gear or enchanted. The only other stagger resistance ability i've found is the "Force Without Effort" perk from meditating with Paarthurnax. The -50% Fall Damage from "Cushioned" is yet another effect that is unique and only the Heavy Armor perk offers. Light Armor get's +50% Stamina Regen from "Windwalker", but that is in no way unique. Enchantments and Potions can easily offer that.
You have been misinformed. The stamina regen rate is +50% per light armor piece, so +200% all together. Nothing in the heavy tree can match that, the light armor perks also have less steep requirements, you can get the 'weightless armor' perk at 50, heavy armor its 70, considering how slowly armor levels. Light armor > Heavy armor.
Looking for experienced 1h/shield players for the following questions based on perk choices-- I'm extremely picky with perks, and playing as a Cleric I have a bunch of different skills so the perks are spread out. I'm looking for places to save points:
Block:- Is 5/5 Shield Wall necessary? 1/5 gives you +20% shield bonus which is awesome, but after that it only increases by 5% per point? How critical is 40% bonus vs 20% bonus? 4 points are a lot.
- While the right side of the block tree looks more fun (Power Bash, Deadly Bash, Disarming Bash) the left side looks more pracitcal (Deflect Arrows, Elemental Protection, and Block Runner). The end goal is to get Shield Charge, I don't have the points to go up both sides of the tree. Which is better?
Heavy Armor:- 5/5 Juggernaut gives +100% armor, so I assume all 5 points are a must-have. Correct?
- Again, I'm not looking to max out the entire tree. Up the left side, "Conditioning" states "H. Armor weighs nothing and doesn't slow you down." What does "slow down" mean? Stamina regen, or physical speed? The right side of the tree is much more appealing...
You don't need the first block perk 4 times, you only need it once, the same with sneak. I would recommend getting both sides of the block tree, they are all useful tbh, but if I had to choose I'd say the left side, the shield movement perk is invaluable.
You don't need 5/5 of the juggernaut perk either, if your really desperate to meet the armor cap without smithing then it would help. If you lightly use smithing as you level up (only taking the steep and arcane perk, improving what you find) then you will be able to meet the cap with quite basic armor at high levels. Considering your blocking with a shield, you really don't need to meet the cap, even on master.
You will need the conditioning perk with heavy armor, trust me. It makes your armor weightless (in terms of inventory weight). Normally with heavy armor you use more stamina and move more slowly, the perk gets rid of both of those penalties.