» Sun Mar 06, 2011 1:00 pm
Well, I don't know if he was being tactical or nutty-AI buggy, but Boone at least looked like he was using tactics yesterday. I don't know if they were the best tactics, but it was kinda funny.
Scenario: I had Boone on melee-setting (not ranged)...after he lobbed a few grenades at a lakelurk by a pier he crouched & waited for the lakelurk's buddies. As they get closer, Boone runs away from/behind me, rounds a wall and crouches behind it, as if he's luring the enemy to a better point. When the 1st lakelurk gets close, Boone dashes out and beats him up. It's not in my very short vid, but he repeated the 'strategy' by hiding behind a truck and coming out again. He was also, when I had him on ranged, almost intelligently switching between his service rifle and Pushy (would switch to Pushy when they got close and back to rifle if they backed up again) in what seemed a much more purposeful fashion than the usual twitchy-switch they sometimes do.
http://www.youtube.com/watch?v=-Utjj6yfKY4
It does make you wonder what the script in the AI actually calls for, tho. I know how they behave in ranged, but companion-melee habits seems very strange/inconsistent in my game. Still seems like if they have a melee weapon that far outshines their ranged weapon, they'll do that switching thing a lot more often. And perhaps vice versa.