Takes a master to play on Master

Post » Thu Jun 14, 2012 7:10 am

Alright for sherrys and giggles, I dcide to turn the difficulty up to master and see how long I would last. not very long after, I was riding on my horse when it took an arrow to the face (knee) and keeled over dead, I got up and quickly spotted the enemy, i put up my shield as I saw him drawing back the bow again. Apparantly He was a sniper and hit me in the arm. half of my health disappeared. I ran and hid behind a tree. And what do you know? a dragon ignited me on fire. and that was the end of my Master experience.
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Donatus Uwasomba
 
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Post » Thu Jun 14, 2012 10:28 am

If you want Master to be easy, Go to a city, level up enchanting, smithing, and alchemy to 100, pick the perks that will increase the stats of potions armour and enchantments. Anyway, make the most powerful potion that levels up enchanting and smithing, make an enchantment that increases smithing and potions, make dragon bone armour, make it legendary, but because of the stacking potion and enchanting bonuses, it will be like, SUPER UBER LEGENDARY. Then, make a powerful enchantment that increases health, magika, whatever. Congradulations; Master is now easier than easy.
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Sun of Sammy
 
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Post » Thu Jun 14, 2012 2:54 am

Or you could, you know, actually level the character up properly and use decent gear.

<- 5 master difficulty characters; No issues to report difficulty wise.
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Kit Marsden
 
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Post » Thu Jun 14, 2012 4:53 am

I'm only up to Expert difficulty.
but in addition, I Keep the HUD Opacity all the way down, and cannot get myself to use Armor or the Alteration Armor Spells o.o
I guess that adds up into being as difficult as someone on Master with their buffed up crap.

Edit :
If you want Master to be easy, Go to a city, level up enchanting, smithing, and alchemy to 100, pick the perks that will increase the stats of potions armour and enchantments. Anyway, make the most powerful potion that levels up enchanting and smithing, make an enchantment that increases smithing and potions, make dragon bone armour, make it legendary, but because of the stacking potion and enchanting bonuses, it will be like, SUPER UBER LEGENDARY. Then, make a powerful enchantment that increases health, magika, whatever. Congradulations; Master is now easier than easy.
Wouldn't the point of putting the difficulty up be for wanting it to be harder? I don't know about you but I refuse to make any of my characters "Super Uber Legendary" o.o
when it gets to that point, I start using Iron Weapons.
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Amy Smith
 
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Post » Thu Jun 14, 2012 4:59 pm

I play on master difficulty only, adept just feels too easy now - and my current playthrough is a destruction mage.
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Cool Man Sam
 
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Post » Thu Jun 14, 2012 12:14 pm

Start a new character from Master difficulty right from the start, don't use smithing/enchanting/alchemy and enjoy the challenge. It's actually quite fun because you have to plan things out and you can't just go and level useless skills since it will bring your max level up too high. For example, if you're playing a sword and board and you level irrelevant skills like speech and lockpicking and pickpocket that don't help you get an edge in combat it will become way too difficult for you, so you have to level everything in moderation.

Smithing will make everything easy and I try to stay away from it.
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Emma Louise Adams
 
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Post » Thu Jun 14, 2012 4:09 pm

eeeeh

smithing on lvl 100, wear a shield with elemental protection = easy mode.

OR play without shield as a nord with lord stone. strongest mages usually use ice magic.

actually, if you have 100 in 1 of these: enchanting, alchemy, smithing you HAVE to play on master... otherways you don't even realise that you are fighting someone.
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Barbequtie
 
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Post » Thu Jun 14, 2012 4:56 pm

yeah i got a 67 in lockpick, but its not really worth it because I got the Skeleton Key. Enchanting, though, is where the real money is. Not to disagree with you Virtuosus, but I kinda like going around, killing people with Kindness. (Kindness is the name of my sword) And I don't honest give 2 [censored] about Alchemy. my alchemy level is like 17, The real money is in, I think, Enchanting, One-handed, Block, and Light Armor. Which reminds me, I got to go bash and slash that little [censored] who shot me.
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Courtney Foren
 
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Post » Thu Jun 14, 2012 7:06 am

If you want Master to be easy, Go to a city, level up enchanting, smithing, and alchemy to 100, pick the perks that will increase the stats of potions armour and enchantments. Anyway, make the most powerful potion that levels up enchanting and smithing, make an enchantment that increases smithing and potions, make dragon bone armour, make it legendary, but because of the stacking potion and enchanting bonuses, it will be like, SUPER UBER LEGENDARY. Then, make a powerful enchantment that increases health, magika, whatever. Congradulations; Master is now easier than easy.
Thanks for the tip, bro, but I am going to stick to Adept for a little while. I kinda like the idea that i am actually going to kill the enemy.
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sally coker
 
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Post » Thu Jun 14, 2012 1:22 am

And besides, I'm lazy.
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Jack Moves
 
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Post » Thu Jun 14, 2012 2:18 am

My new mage is pretty challenging on Master. Usually because no matter how many attacks I do I end up out of Magicka before killing them so I have to plan how I want to attack them. It's worse when there is a group, but it can be great when you cast Fury causing them to fight each other while you think of a plan on how to take them out. I die in a single shot, two if I am lucky. I was thinking about casting Fury on the enemy and using Healing Hands to heal that enemy until he kills most of the group and just before he kills them all I'll stop healing him so that he takes enough damage for me to finish him off.
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NeverStopThe
 
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Post » Thu Jun 14, 2012 5:01 pm

The only problem I have with master is that it doesn't seem like it matters whether I go heavy armor, light armor, or unarmored, I'm gonna get owned. It is mandatory that I have a follower, and if I want to win the fight, I need to make sure he pulls aggro and not me. Because of the mobs focus on me, I will die.
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Sheeva
 
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Post » Thu Jun 14, 2012 12:50 pm

I play on Master only and I use all three of the crafting skills because it's necessary. Well, not necessary, but it gives you the ability to last through a fight if you're not stupid about it. In short, to play on Master you have to utilize all the aspects of the game available to you. On Adept you can get away without using any of them and just go about doing what you like, and that's fine. I'd imagine that going ape with the crafting skills would make your character OP by around level 20 or so. But on Master you don't reach invincibility until around level 50. After that, weakness to magic is the only thing that can kill you unless you fall off a cliff.
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Eoh
 
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Post » Thu Jun 14, 2012 4:11 am

For true challenge try to play master-hardcoe. Any death = delete character
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Rachel Briere
 
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Post » Thu Jun 14, 2012 2:34 pm

Alright for sherrys and giggles, I dcide to turn the difficulty up to master and see how long I would last. not very long after, I was riding on my horse when it took an arrow to the face (knee) and keeled over dead, I got up and quickly spotted the enemy, i put up my shield as I saw him drawing back the bow again. Apparantly He was a sniper and hit me in the arm. half of my health disappeared. I ran and hid behind a tree. And what do you know? a dragon ignited me on fire. and that was the end of my Master experience.

No difficulty level is "master" if you are able to puase and heal yourself in mid combat.play the game on a lower difficulty setting and do not ever use health potions,its challenging.....but also fair,and more realistic.it actually makes you want to run away scared from dragon attacks,and plan accordingly attacks on bandit camps. My recomendation....Adept difficulty,no healing.you can make it somewhat fair to run from combat and use potions as i know one player on the forums here does this in his gameplay...again its how i roleplay,and to each his own i suppose
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James Rhead
 
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Post » Thu Jun 14, 2012 3:56 pm

I don't consider myself to be a "hardcoe gamer" by any means (I've never even finished Ocarina of Time), but to me Skyrim's master difficulty is pretty easy and often tedious at best.
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chloe hampson
 
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Post » Thu Jun 14, 2012 4:34 pm

Alright for sherrys and giggles, I dcide to turn the difficulty up to master and see how long I would last. not very long after, I was riding on my horse when it took an arrow to the face (knee) and keeled over dead, I got up and quickly spotted the enemy, i put up my shield as I saw him drawing back the bow again. Apparantly He was a sniper and hit me in the arm. half of my health disappeared. I ran and hid behind a tree. And what do you know? a dragon ignited me on fire. and that was the end of my Master experience.
Ha i wouldve been dead on the 1st arrow because the only armor i wear is steel nord gauntlets...wait until higher levels where everything 1 hits you ;)
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Cool Man Sam
 
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Post » Thu Jun 14, 2012 8:47 am

Or you could, you know, actually level the character up properly and use decent gear.

<- 5 master difficulty characters; No issues to report difficulty wise.

Yeah, but you re Chief of Operations aboard DS9 - of course master is easy.
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Terry
 
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Post » Thu Jun 14, 2012 11:14 am

The only problem I have with master is that it doesn't seem like it matters whether I go heavy armor, light armor, or unarmored, I'm gonna get owned. It is mandatory that I have a follower, and if I want to win the fight, I need to make sure he pulls aggro and not me. Because of the mobs focus on me, I will die.

You don't need a follower. I play an unarmored mage on Master difficulty with no followers, and I've been playing like that since level 1. I've done so with a sword and board as well. You just need to play strategically.
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Heather M
 
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Post » Thu Jun 14, 2012 6:23 am

Or you could, you know, actually level the character up properly and use decent gear.

<- 5 master difficulty characters; No issues to report difficulty wise.
Except that would defeat the entire premise of the game. There is no "proper" way to level, only playing how you want to play. It just so happens my play style wouldn't be good for master difficult, but that in no way means I'm doing anything wrong.
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Ian White
 
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Post » Thu Jun 14, 2012 3:45 pm

Except that would defeat the entire premise of the game. There is no "proper" way to level, only playing how you want to play. It just so happens my play style wouldn't be good for master difficult, but that in no way means I'm doing anything wrong.

Agreed. :)
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Campbell
 
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Post » Thu Jun 14, 2012 4:47 am

Except that would defeat the entire premise of the game. There is no "proper" way to level, only playing how you want to play. It just so happens my play style wouldn't be good for master difficult, but that in no way means I'm doing anything wrong.

When I say proper, I mean utilising core skills for that character and spending perk points in the skill tree's to improve them. Not running around like a headless chicken, with starting gear and then complaining the character svcks. And your playstyle would be fine for master, you just need to be a little faster and a little smarter in combat at first.
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Kat Ives
 
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Post » Thu Jun 14, 2012 1:52 pm

You don't need a follower. I play an unarmored mage on Master difficulty with no followers, and I've been playing like that since level 1. I've done so with a sword and board as well. You just need to play strategically.

Well I guess the difference is, as a mage, you don't have to worry about tanking. I do good as well when I can back away from a fight and manipulate everything to my advantage with magic.

But trying to be any kind of tank has not been possible for me, even wearing full heavy armor, with shield spells to further boost my armor rating, and I'm still getting 1, 2, or 3 shotted by most things my level.

I can get through most situations, and even do so while staying in character, but it does turn me into more of a stealth mage than a tank mage.
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Juan Suarez
 
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Post » Thu Jun 14, 2012 4:14 am

For true challenge try to play master-hardcoe. Any death = delete character
Challenge accepted.
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Kahli St Dennis
 
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Post » Thu Jun 14, 2012 4:33 pm

When I say proper, I mean utilising core skills for that character and spending perk points in the skill tree's to improve them. Not running around like a headless chicken, with starting gear and then complaining the character svcks. And your playstyle would be fine for master, you just need to be a little faster and a little smarter in combat at first.
Oh, I'm sorry. Please tell me all about how I play, and how I run around like a headless chicken. You clearly know better then I.
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Steph
 
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