[RELZ]TamrielTravellers-1.39-TravelingMerchantsofCyrodiiland

Post » Sat Apr 23, 2011 9:54 pm

This mod looks great! Exactly what I'm looking for. My only question is will this mod slow down the performance of lower than high end systems. Since it seems like it adds a lot, would performance be effected? Thanks, sorry if its a dumb question just not that tech savvy myself.
The extra background AI will add some load on your CPU, so if that's the limiting factor for your system then yes, this will have some kind of effect. Nothing's free. On the other hand, I'm not too sure just how much extra load is actually being generated...

Vac
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ezra
 
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Post » Sat Apr 23, 2011 2:33 pm

Until about a month ago I played Oblivion on a laptop with a 128MB GPU (Geforce Go 7600), a bottom end Core 2 duo processor and 2GB RAM. I never noticed the Tamriel Travellers causing any slowdown.
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meghan lock
 
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Post » Sat Apr 23, 2011 10:25 am

This mod looks great! Exactly what I'm looking for. My only question is will this mod slow down the performance of lower than high end systems. Since it seems like it adds a lot, would performance be effected? Thanks, sorry if its a dumb question just not that tech savvy myself.


Not really, you will notice in increased loading time, but, that would be normal with mod like this, Since AI is always moving and getting processed.

On the other hand, I'm not too sure just how much extra load is actually being generated...
Vac


I have never tested to see how much load on cpu is actually being generated by travellers..But, not has bad has MMM would be, or Crowded Roads or TIE would be..

Until about a month ago I played Oblivion on a laptop with a 128MB GPU (Geforce Go 7600), a bottom end Core 2 duo processor and 2GB RAM. I never noticed the Tamriel Travellers causing any slowdown.


Thanks, for sharing

Only slowdown that I know of that happen with travellers is when you talk to them and go to barter menu, there is delay there but that is part of script causing that, and designed to work that way.
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KiiSsez jdgaf Benzler
 
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Post » Sat Apr 23, 2011 7:25 pm

I'm using FCOM(including MMM - Shivering Isles and Fran's leveled SI quests), and I was wondering if I should use SITravellersFriendlyFactions4MMM or ShiveringIsleTravellersFriendlyFactions.esp or both?

edit:
My goal being to have the most friendly environnement for those travelers. :)
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Andrew Tarango
 
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Post » Sat Apr 23, 2011 9:45 am

I'm using FCOM(including MMM - Shivering Isles and Fran's leveled SI quests), and I was wondering if I should use SITravellersFriendlyFactions4MMM or ShiveringIsleTravellersFriendlyFactions.esp or both?


use the 4MMM only..do not use them both..
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Laura Hicks
 
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Post » Sun Apr 24, 2011 12:39 am

Thanks, I will simply use the 4MMM one then :).
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KiiSsez jdgaf Benzler
 
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Post » Sat Apr 23, 2011 3:43 pm

Thanks, I will simply use the 4MMM one then :).


Actually it need to be updated so here it is updated SITravellersFriendlyFactions4MMM.esp..MMM 3.7b3 SI faction where updated but Travellers Faction settings where not, so that explain why some where still seeing the extreme faction fighting when using this and MMMforSI once again..

So this will fix that..

http://www.4shared.com/file/219413934/34f4a5c6/ShiveringIsleTravellersFriendl.html
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Robert Jackson
 
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Post » Sat Apr 23, 2011 9:28 am

Hi Corepc.
I have installed all your mods and I think you made a great job.
While wandering around sometimes I find a traveller from your mod Tamriel Travellers that is crouching and he also walks crawling.
You can see here two pics:
http://img404.imageshack.us/i/19966822.jpg/
http://img511.imageshack.us/i/oblivion201003181427059.jpg/
and a short video here:
http://www.youtube.com/watch?v=Rn-1tCoNr08
Is this a normal behaviour?

Just outside Cheydinhall, cell (30,24), I found this
http://img443.imageshack.us/i/28146012.jpg/
I think it depends on a mod I have installed that is UL_-_Cheydinhal_Falls that modify the ground around the city.
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Maria Leon
 
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Post » Sun Apr 24, 2011 12:11 am


While wandering around sometimes I find a traveller from your mod Tamriel Travellers that is crouching and he also walks crawling.
You can see here two pics:
Is this a normal behaviour?

Just outside Cheydinhall, cell (30,24), I found this
http://img443.imageshack.us/i/28146012.jpg/
I think it depends on a mod I have installed that is UL_-_Cheydinhal_Falls that modify the ground around the city.


Dark Elf sneaking around that would be normal for them once again.


fixing the floating chair problem without it affecting other mods that modify that area has well is going to be a pain. If I lower it then, people that do not use UL will have the chair stuck in the ground. If I move it then it most likely end up in water. I will have to download that UL mods and see what can be done once again.
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Holli Dillon
 
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Post » Sat Apr 23, 2011 7:46 pm

Dark Elf sneaking around that would be normal for them once again.


fixing the floating chair problem without it affecting other mods that modify that area has well is going to be a pain. If I lower it then, people that do not use UL will have the chair stuck in the ground. If I move it then it most likely end up in water. I will have to download that UL mods and see what can be done once again.

Thank you for your fast reply.
I think that I can fix the chair by myself in the CS.
Thank you again.
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Kayla Bee
 
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Post » Sat Apr 23, 2011 2:21 pm


Just outside Cheydinhall, cell (30,24), I found this
http://img443.imageshack.us/i/28146012.jpg/
I think it depends on a mod I have installed that is UL_-_Cheydinhal_Falls that modify the ground around the city.


I think that I can fix the chair by myself in the CS.
Thank you again.


Travellers is not up to date with all the lastest UL Mods so I have some downloading and checking to do for next Release. Has every few releases I have to do this check against UL for Compatiblity Reasons. And well Travellers is due for UL Check once again. Thanks for reporting. Will get it fixed if I can once again.

Added question from last page so that people understand what we are talking about..LOL..
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Joanne Crump
 
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Post » Sat Apr 23, 2011 5:59 pm

http://www.gamesas.com/index.php?/topic/1081475-boss-better-oblivion-sorting-software/page__view__findpost__p__15781095
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Eire Charlotta
 
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Post » Sat Apr 23, 2011 3:29 pm

http://www.gamesas.com/index.php?/topic/1081475-boss-better-oblivion-sorting-software/page__view__findpost__p__15781095


TravellersItemNpcs.esp need to be filter and merged to work correctly, So that Itemnpcs balance overwrite my balance and you get items from other mods correctly has well.

Next Version the problem is fixed where it no longer need to filter to work correctly. And Also where you no longer have to switch esm for SI Item has well. There will be new plugin just for SI items once again.
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Andrew Lang
 
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Post » Sat Apr 23, 2011 4:42 pm

TravellersItemNpcs.esp need to be filter and merged to work correctly, So that Itemnpcs balance overwrite my balance and you get items from other mods correctly has well.

Next Version the problem is fixed where it no longer need to filter to work correctly. And Also where you no longer have to switch esm for SI Item has well. There will be new plugin just for SI items once again.

I am about to go on "awesome" overload with all of these upcoming updates. Oooh, my heart...


Thanks for the replies (as usual.)
- Tomlong75210
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Ronald
 
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Post » Sat Apr 23, 2011 11:14 pm

I'm not sure what to do with "TamrielTravellersItemsnpc.esp." It's marked filter, and so should be deactivated, but it's also marked nomerge, and Bash's leveled lists only work on active or merged plugins... how is it supposed to work?
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Krista Belle Davis
 
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Post » Sat Apr 23, 2011 11:40 am

I'm not sure what to do with "TamrielTravellersItemsnpc.esp." It's marked filter, and so should be deactivated, but it's also marked nomerge, and Bash's leveled lists only work on active or merged plugins... how is it supposed to work?

Right-click in the bash tags window and uncheck the NoMerge tag. If that does not work, edit the plugin's description, removing the tag entirely.
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Marina Leigh
 
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Post » Sat Apr 23, 2011 4:52 pm

nevermind.
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Gavin Roberts
 
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Post » Sat Apr 23, 2011 3:22 pm

Ho, Corepc,
Live long and prosper!

have a look at http://good-times.webshots.com/photo/2272616620101328736mAznxA with the RBP plugin :D
I think he can benefit from a barbershop, don't you:

By the way, why isn't there a barber shop in Cyrodiil? :D
Love your work!
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SWagg KId
 
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Post » Sun Apr 24, 2011 1:28 am

Right-click in the bash tags window and uncheck the NoMerge tag. If that does not work, edit the plugin's description, removing the tag entirely.


Had to remove the tag from the description, but it's all sorted out. Thanks :)
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ZzZz
 
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Post » Sat Apr 23, 2011 11:32 pm


have a look at http://good-times.webshots.com/photo/2272616620101328736mAznxA with the RBP plugin :D
I think he can benefit from a barbershop, don't you:


:rofl: -

randmonly assigned eyes and hair not my problem female hair get assigned to male characters once again. rebuild bashed patch that will change it..


Had to remove the tag from the description, but it's all sorted out. Thanks :)


And the issue is sorted entirely for the next release no more bash problems..

Better Item Interchange handling has well

No more swapping esm for SI items new plugin for SI items to add into world.
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ZzZz
 
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Post » Sun Apr 24, 2011 4:03 am

I have a dead traveler lying on the ground in Skingrad. :huh:

Well, I think he's dead, but it's not a loot icon it's a talk icon.

Trying to resurrect through the console doesn't seem to do anything.

Is there any way to reset him?
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Kirsty Collins
 
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Post » Sat Apr 23, 2011 3:32 pm

Oh...that bug. Hit him a few times and the talk icon should disappear. He's just not dead-dead. TT travelers are not marked essential. They die.


Edit: From first post:

Traders are here to help you not hurt you...All Roaming Traders Classes respawn after 3 day if killed, If you attack the merchant , pets will attack back.. If you attack Pets/Guards they will attack you back. Pets/Guards are owned by Merchants and assualt on them count has crimes.
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tannis
 
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Post » Sat Apr 23, 2011 8:38 pm

I have a dead traveler lying on the ground in Skingrad. :huh:
Well, I think he's dead, but it's not a loot icon it's a talk icon.


MMM extra wounding drianing their fatique most likely , so just hit on them a few more times and kill them off , or else cast a heal fatique spell on them that should fix that.
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Stryke Force
 
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Post » Sat Apr 23, 2011 8:07 pm

Lo, Corepc.
I like them travellers, trade with them on regular basis.
is there a reason not to allow them to teach the PC some basic skills? Mercantile, Speachcraft, basic military training - blade, blunt... ?
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Shaylee Shaw
 
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Post » Sat Apr 23, 2011 3:32 pm


is there a reason not to allow them to teach the PC some basic skills? Mercantile, Speachcraft, basic military training - blade, blunt... ?


Simply put, they are not trainers once again,

Vanilla has trainers that work fine once again, pleny of other mods that add those once again.
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Nathan Barker
 
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