Terrain misaligning

Post » Tue Jun 19, 2012 5:21 am

Hi all,

I'm creating a vertical terrain creation - a giant wall emerging out of the terrain. When I save and reload the esp, the terrain is all misaligned with previous flat areas higher or lower than before.

Any ideas on how I can fix this?
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sam westover
 
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Post » Tue Jun 19, 2012 12:18 pm

Not 100% sure, but I think that happens because you made the terrain wall too vertical. Terrain points can't be completely vertical, and if you go over the limit the CK will correct that by modifying the terrain to make it more shallow.
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Beth Belcher
 
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Post » Mon Jun 18, 2012 11:28 pm

Thanks Maegfaer, I'll give it a go by giving the vertexes a bit of an off vertical angle.
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gary lee
 
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Post » Mon Jun 18, 2012 9:59 pm

For anyone who wants to know, I fixed this using the smooth tool. The wiki page on Heightmaps said the following which I thought might apply and it did.

Mesh errorsThe Heightmap Editor frequently creates some errors in the generated landscape mesh. These are most frequently located in cell 0,0 and the corners of each quad. These are rips in the mesh that cause errors when saving the plugin. When you save it and get error messages about the Creation Kit being unable to create the mesh for a cell, write down the cell cordinates (don't hit "yes to all"). If you quit before fixing these errors, on reloading your mod the entire cell will be "missing" e.g. be set to elevation 0, which is hard to fix. To avoid this, load up the cells with errors in the render window, switch to wireframe view (w), and turn on the cell borders ( :cool:. Look around the edges of the cell (most often its the lower left corner), and if you find the anomaly, use the soften or flatten vertices tool to mend the mesh. In general, it is best to correct these errors with the local landscape editing tools as corrections done with the Heightmap Editor can re-introduce the same errors during the saving process - even after initially fixing them.
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Lyd
 
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