I'm creating a vertical terrain creation - a giant wall emerging out of the terrain. When I save and reload the esp, the terrain is all misaligned with previous flat areas higher or lower than before.
Any ideas on how I can fix this?
. Look around the edges of the cell (most often its the lower left corner), and if you find the anomaly, use the soften or flatten vertices tool to mend the mesh. In general, it is best to correct these errors with the local landscape editing tools as corrections done with the Heightmap Editor can re-introduce the same errors during the saving process - even after initially fixing them.