Terrain texture pops

Post » Mon May 28, 2012 9:22 pm

Since the AMD Catalyst 11.12 driver update (at least, I think that was the starting point), I've been having constant terrain texture pops. That is, as I travel through the game world, the distant low-res textures don't update to the higher quality textures until my character is already treading the low-res terrain.

I attempted to roll back to Catalyst 11.11 drivers, but that ended up being a nightmare where I nearly lost all display capabilities, and my only choice was to stick to 11.12. I also tried the 12.1 drivers, but I noticed no improvement as far as the texture pops go, and ended up having to rollback to 11.12 for other reasons.

Otherwise, I'm having no technical problems; steady framerate, so it's not my RAM; all settings on Ultra by default, so I know my PC can handle . My rig is pretty much high-end.

So, my question is this: are there any options or features of AMD graphics cards that are known to cause texture pop issues, which I can toggle? Does it have anything to do with anisotropic filtering, or anything like that?

I'd appreciate any assistance. I'm pretty much new to PC gaming, as this is my first real gaming PC, so I don't know a whole lot about this stuff.
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Oscar Vazquez
 
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Post » Tue May 29, 2012 12:09 am

are you running a frame-rate limiter?
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Lifee Mccaslin
 
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Post » Mon May 28, 2012 2:06 pm

I get the same effect on Ultra by default its not as bad as say Rage but it def is there. No FPS limiter here just V sync on in game as it is by default and the only CCC setting I can think of that isn't default let application decide is tesselation: AMD optimized(game doesn't use it so doubt that matters) and Catalyst AI set to MSAA

Settings for Skyrim set to 4x AA 16x AF everything ultra with the exception to shadows which is at high with a few tweaks to clean up shadow acne.
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Tyrone Haywood
 
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Post » Mon May 28, 2012 7:38 pm

Thanks for the responses, but I think I found the problem. After perusing some other posts, I found out that a few people experienced this problem when they changed the timescale through the console, and it was fixed when they set the timescale back to default. I too had slowed the timescale, and so far, after setting it back to default, I don't seem to have the texture pop issue anymore. Haven't gotten to play a whole lot, so I don't know for sure that it's fixed.

Anyway, thanks again for the responses!
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Krista Belle Davis
 
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