TES, Skyim and the "neutral" character alignment of

Post » Sun Jun 10, 2012 3:49 pm

Hi everyone,

I've noticed something which I don't particular agree or like:

TES forces you to complete quests that end up being very sadistic or "wrong" in my viewpoint.

I understand most of those particular quests are given by Daedric Gods/Goddesses but
the alignments of these God's & Goddesses is murky and in the end, the TES series
forces your hand to complete a quest to get all of Skyrim's and past titles content.

Why did Bethesda choose this and not give a clear cut answer about the morality of the different Daedric "Lords"?

P.S. I don't appreciate it Bethesda! Your titles are misleading.

Later......Comments?
Please post
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sophie
 
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Post » Sun Jun 10, 2012 7:07 pm

A resonate with this. You can choose not to do many of the "wrong" quests, but you miss out on some the best content.
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Ray
 
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Post » Sun Jun 10, 2012 3:25 pm

Because it feels good to be bad.

Please name any game that has nice happy-happy-joy-joy characters.
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Sylvia Luciani
 
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Post » Sun Jun 10, 2012 12:38 pm

There should be more than one way to complete quests. Although this game is massive and great for free roaming, the quests are, (and I hate to say this), linear.
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Adrian Morales
 
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Post » Sun Jun 10, 2012 6:56 pm

Hi everyone,

I've noticed something which I don't particular agree or like:

TES forces you to complete quests that end up being very sadistic or "wrong" in my viewpoint.

I understand most of those particular quests are given by Daedric Gods/Goddesses but
the alignments of these God's & Goddesses is murky and in the end, the TES series
forces your hand to complete a quest to get all of Skyrim's and past titles content.

Why did Bethesda choose this and not give a clear cut answer about the morality of the different Daedric "Lords"?

P.S. I don't appreciate it Bethesda! Your titles are misleading.

Later......Comments?
Please post

I'm not sure what game you're playing, but the only content I've been "forced" to do in this game is the opening Helgen story and Helgen castle.
Everything beyond that is a choice.
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BrEezy Baby
 
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Post » Sun Jun 10, 2012 6:31 am

Yes. i was actually able to pull off a "Paladin" in oblivion. Not so much in Skyrim.
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Tanya
 
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Post » Sun Jun 10, 2012 1:07 pm

Can you give some examples?
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Eilidh Brian
 
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Post » Sun Jun 10, 2012 7:36 pm

Can you give some examples?

Spoiler
The mysterious house in Markarth...no warning or hint whatsoever that you are going to end up having to murder two innocent priests...

On the other hand...I think it is intentional on the designers behalf that almost everytime you get involved with Daedra Lords something bad is going to happen, to enhance the feeling that they are very powerful and very unpredictable beings, sort of like the Gods of ancient Greece.
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mollypop
 
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Post » Sun Jun 10, 2012 3:48 am

I don't really understand how you'd expect the Daedric Prince quests to be "nice", some of them like Molag Bal are absolutely horrible and made me feel like a terrible person. Others like Azura's Star show how the Daedric Princes are enablers who allow people to be the way they're. In a lot of ways it shows the greed of humans and their inability to control their curiosity.

As for being a good person overall then yeah I agree the ability to be a diplomat has been removed from much of the game. But given the supposed "savageness" of the locals I guess it isn't that strange.

Spoiler
The mysterious house in Markarth...no warning or hint whatsoever that you are going to end up having to murder two innocent priests...

On the other hand...I think it is intentional on the designers behalf that almost everytime you get involved with Daedra Lords something bad is going to happen, to enhance the feeling that they are very powerful and very unpredictable beings, sort of like the Gods of ancient Greece.

So the game is being too subtle... the Daedric Lords are in a sense tricking you. That's why I like what they did with this game, there are so many instances where I didn't know I was helping a Daedra, nor did I know that I was walking into a trap.

I think the only Daedra who truly felt "good" was Azura and that quest honestly came down to humans blaming the Daedra for their corruption. Also there are some Daedric quests that allows for good intentions like Hircine's quest.
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Mark Churchman
 
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Post » Sun Jun 10, 2012 6:41 am

Sometimes you will be forced to do things you don 't want to, that's life.
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sam westover
 
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Post » Sun Jun 10, 2012 4:47 pm

Spoiler
The mysterious house in Markarth...no warning or hint whatsoever that you are going to end up having to murder two innocent priests...

Spoiler
Well, one priest if you decide to screw Bal over and just ignore the quest from there on (this is a perfectly viable option that I often took back in, say, Morrowind where my journal didn't originally list quests. Quests don't have to be completed :biggrin:
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Jamie Moysey
 
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Post » Sun Jun 10, 2012 1:13 pm

You do know who you're dealing with right?

The bloody Daedra!

There's a reason they are feared, there's a reason their worship is banned in most places.

The question is not why they are so cruel in Skyrim, more like why were they so tame before! "I'm Mehrunes Dagon, god of destruction, no ordinary mortal would seek my guidance, let alone ask for a reward! So please go into this random cave and kill off a random Daedra you've killed before thousands of times, kthxbai."


In other words, you are the worst paladin ever if you want the Daedra on your side.
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jesse villaneda
 
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Post » Sun Jun 10, 2012 4:44 am

Spoiler
Well, one priest if you decide to screw Bal over and just ignore the quest from there on (this is a perfectly viable option that I often took back in, say, Morrowind where my journal didn't originally list quests. Quests don't have to be completed :biggrin:

Spoiler
True, and it didn't bother me too much...I accept that my character is a mere human and insignificant in comparison to the Daedra Lords. Some players who really want to have the full-on hero experience might have wished that there was a possibility to 'beat' him though. Like reveal everything to the priest and help him restore the bonds that tied Molag Bal.
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Isaiah Burdeau
 
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Post » Sun Jun 10, 2012 5:54 pm

While I haven't done all the Daedric quests, I thought that at least Azura's was pretty black and white.
Spoiler
You have to find Azura's star and purge it of an evil sorceror who tainted the star and put his soul in it, and has to be kept alive through sacrifices by his followers.
So, even if you're not doing it for the right reasons, in the end it is a good deed.
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Siobhan Wallis-McRobert
 
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Post » Sun Jun 10, 2012 10:07 am

I disagree the whole mood is very grey, The civil war showed us this, another example would be the companions, they do good deeds, but there motives are greed and glory.
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Juan Suarez
 
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Post » Sun Jun 10, 2012 6:27 pm

Spoiler
I really hated that Molag Bal quest. It did not make any sense, whatsoever.

And since it was my first Deadric quest, if I remember correctly, it really brought down my expectations for the others...
...Ironically, there are some quests that do give you a choice...
Spoiler
such as that Mystic Dawn/Mehrunes Dagon quest

Another that I did not fancy was
Spoiler
Boethiah's Quest. I still ended up with the quest even though I killed all her followers.

The writing in this game was not that great. Some things were good but the overall linear feeling really got to me. I ended up joining the thieves guild just to get the damn quest off my journal, despite the fact that my character does not respect the Thieves Guild (and failed in his attempt to assassinate the invincible members) and that Maven Black-Briar tried to kill him, though she ends up being rather passive about it, as if she never wrote any warrant?
The same with the Dark Brotherhood.

Also,
Spoiler
I'm a Stormcloak... wandering Solitude without any worry. Standing before the queen, with the ability to shout... Looks like history could easily repeat itself.

Spoiler
I also ended up with a quest that involved... eating people. I don't believe there were any dialogue options to avoid agreeing to the girl, but... thankfully, I was able to pull a fast one at the end of the quest, and kill her but not the guy. What surprised me were those who showed up, like the female store owner from the shop near the entrance of Markarth. I just finished returning to her, her Dibella statue. We got along just fine... until then. I was shocked. Her brother or boyfriend ended up finding out I killed her sooner than I got back for some reason.

I suppose it would be beneficial if there was a way to organize your journal. Then it would not seem like so much of a bother. I could just create a 'Don't Do These' folder and put them all in there.
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OJY
 
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Post » Sun Jun 10, 2012 7:03 pm

On the contrary I think some of the quests should feel more evil, Skyrim doesn't allow for very evil characters. You end up being quasi-evil, or the diet coke of evil.
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Richus Dude
 
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Post » Sun Jun 10, 2012 9:33 am

As someone who finds playing paladins the single most boring experience in RP history, I can't sympathise.

However, almost all the Daedric quests allow you to stick two fingers up at the Daedra in question, in some way.
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El Goose
 
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Post » Sun Jun 10, 2012 5:53 am

Funny hearing these complaints about the Daedric quests, when pretty much all of these quests I've played trough has some manner of choice, be it at the beginning to outright refuse to do their bidding (but oh no, the quest is still in the journal in case you would change your mind, so I guess you have no choice but to do the quest either way :bonk:) or at the end to do something evil and get the Daedric Artefact.
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Elle H
 
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Post » Sun Jun 10, 2012 5:12 pm

Funny hearing these complaints about the Daedric quests, when pretty much all of these quests I've played trough has some manner of choice, be it at the beginning to outright refuse to do their bidding (but oh no, the quest is still in the journal in case you would change your mind, so I guess you have no choice but to do the quest either way :bonk:) or at the end to do something evil and get the Daedric Artefact.

I just wanna say, the quest forcing it's way into my journal is quite annoying. Why couldn't they just let me abandon quests?
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Amy Siebenhaar
 
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Post » Sun Jun 10, 2012 10:59 am

I just wanna say, the quest forcing it's way into my journal is quite annoying. Why couldn't they just let me abandon quests?

Eh, they've never done that, it was easier to put quests aside in previous titles though, as they'd usually be resigned to some hellhole deep within your journal away from the quests you actually liked.
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Darren
 
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Post » Sun Jun 10, 2012 7:26 am

Eh, they've never done that, it was easier to put quests aside in previous titles though, as they'd usually be resigned to some hellhole deep within your journal away from the quests you actually liked.

True and I always hated not being able to abandon them. Petty I know, but still annoys me all the time. =/
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Lavender Brown
 
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