QA Testing Bugs [merged similar topics]

Post » Mon Jun 11, 2012 10:42 am

I don't understand what exactly your complaining about. Maybe TES is just not for you?
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Amanda Leis
 
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Post » Mon Jun 11, 2012 10:33 pm

That's weird I thought Skyrim was Beth's least buggiest game to date. More stable then Fallout 3, I'd have 3 to 4 times as many freezes as I do in Skyrim.
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Amy Masters
 
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Post » Mon Jun 11, 2012 8:44 pm

I don't understand what exactly your complaining about. Maybe TES is just not for you?
I am not complaining. That's why you are confused.
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Nick Pryce
 
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Post » Mon Jun 11, 2012 6:38 pm

I'm talking about the PC version for which I had very few issues since day one.
as am I.

I'll give you a test, right now. You'll have to take my word for it, of course, but I will boot up Skyrim for the first time in days (a broken game can really dampen the playing spirit, yes?) and I won't come back until my game crashes.

Gentlemen, start your stopwatches. See you in about 15.
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brenden casey
 
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Post » Mon Jun 11, 2012 9:47 pm

Can you guys list any other massive open world sandbox RPGs that provide hundreds of hours of content and did a better job QA testing?

@Alaston I haven't completed the main quest, but so far I have not completed any game breaking bugs over the course of 350 hours. I'll have to get back to you after I do the main quest.

A: The main quest might be more solid. I misspoke. I've run into problems with every other quest line, however. I can't complete the civil war. I ran into several issues in the thieves guild, had significant issues with the Dark Brotherhood (unacceptably high and significant issues), and currently the quest line for the Civil War is completely broken with no way to advance it.

I have not completed the main quest line however. I misspoke.

As for games that had better QA testing? Sure. Mercenaries II: World in Flames. Hell, go back to Zelda: Link to the Past. GTA has less bugs than this, and that game svcks.

The thing is that there are numerous bugs here that should have been found and addressed prior to release. It's one thing to say, "It's a tough thing to make perfect."

This is not a case of it being not quite perfect however. This is just shoddy work and blatant disregard for things that should have been caught and fixed already.



Even so, the game was released in November. The first patch to address these issues hasn't even been put out yet.


And believe it or not, it is a quality product.

Come buy my old car. It's a 67 Corvette. It's beautiful. Pay me half value for it. It's listed at twice this amount even in the current economic crisis. It's a quality car and it's never been hit. It's in mint condition and is all original. It's the kind of car you'd see at a car show and it's the one that wins first place. I'll only charge you $35,000 dollars for it. It's a quality car.

Then we'll discuss you buying the engine and the tires after you give me your cash. Maybe I'll sell them to you, maybe not, but the car's a quality car.

Put your money where your mouth is. Jump at this offer to purchase my quality product. If you think that's a quality product, you shouldn't have any qualms about ponying up the cash for this deal on a car that's worth at least $70k.

Are you sure this is a quality product now? If so, shoot me a PM. I accept electronic transfers.
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Crystal Clear
 
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Post » Mon Jun 11, 2012 8:55 am

Fallout 3 GOTY edition was a constantly freezing, nearly unplayable piece of garbage for me. Skyrim has issues even performing for my platform. I don't care what the excuse is with the open world crap, this is garbage.
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Lyndsey Bird
 
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Post » Mon Jun 11, 2012 3:52 pm

That's weird I thought Skyrim was Beth's least buggiest game to date. More stable then Fallout 3, I'd have 3 to 4 times as many freezes as I do in Skyrim.

In my case, I've also found it to be significantly more stable than FO3 and Oblivion. Although New Vegas was made by a different developer, it is using a similar engine and it is similarly a large open world RPG, and it was much more buggy for me at launch than Skyrim.
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Sammi Jones
 
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Post » Mon Jun 11, 2012 12:04 pm

What?

If I had to guess what you're trying to convey, my response is this: consoles.

Consoles held back whatever innovation Bethesda could've done. Skyrim is still an amazing game; just as much a sequel to Oblivion as Oblivion was to Morrowind. If you wanted a huge technological leap though, it isn't possible because of the limitations of consoles, which are holding back the technology that developers have to work with by over six years.
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kasia
 
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Post » Mon Jun 11, 2012 3:59 pm

In my case, I've also found it to be more stable than FO3 and Oblivion. Although New Vegas was made by a different developer, it is using a similar engine and it is similarly a large open world RPG, and it was much more buggy for me at launch than Skyrim.
From a PS3 player's perspective, it's funny how things have worked in reverse. Oblivion, the game ported to the PS3 by 4J Studios, was easily the most stable, for me. Fallout 3 launched less stable, but the DLC really screwed it up. Skyrim launched with problems that Fallout 3 seemed to have post-release and has been quite a poorly-performing product.
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Margarita Diaz
 
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Post » Tue Jun 12, 2012 12:09 am

I am not complaining. That's why you are confused.

Sure sounds like complaining

What?

If I had to guess what you're trying to convey, my response is this: consoles.

Consoles held back whatever innovation Bethesda could've done. Skyrim is still an amazing game; just as much a sequel to Oblivion as Oblivion was to Morrowind. If you wanted a huge technological leap though, it isn't possible because of the limitations of consoles, which are holding back the technology that developers have to work with by over six years.

Every time a PC gamer brings up the fact that consoles are limiting video games it makes me feel guilty cause I prefer consoles haha :tongue:

But honestly, if it really, really bugged developers, they'd just make their games PC only
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kitten maciver
 
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Post » Mon Jun 11, 2012 2:23 pm

In my case, I've also found it to be significantly more stable than FO3 and Oblivion. Although New Vegas was made by a different developer, it is using a similar engine and it is similarly a large open world RPG, and it was much more buggy for me at launch than Skyrim.

Yep, FONV for me was one of the buggiest PC games i've played in some time. Loved it, but pretty bad when it first came out..enough that I didn't go back and finish until much later after patching.
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cosmo valerga
 
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Post » Mon Jun 11, 2012 3:21 pm

Every time a PC gamer brings up the fact that consoles are limited video games it makes me feel guilty cause I prefer consoles haha :tongue:

No need to feel guilty, that pc line is [censored].
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Mandy Muir
 
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Post » Mon Jun 11, 2012 11:02 am

You don't have to hack the game? I mean, hey, if they can create a game this great with old software, good for them! Why spend money to get newer software when you can do the exact same thing with old software you already have?
You want examples? SKSE fixed a resistance bug in patch 1.2 before 1.3 came out. That should speak a little about the experimental state the software is delivered. I couldn't care less if it was code from 2011 or 1984.

If I had to guess what you're trying to convey, my response is this: consoles.
Excuse me. I know that games play fine in consoles. However, from Bethesda, the standards the programmers look up to are very low, because they deliver experimental code.

Todd Howard admitted he never got to play a "complete" game: http://www.g4tv.com/videos/56688/the-elder-scrolls-5-skyrim-interview-with-todd-howard/.
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Horse gal smithe
 
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Post » Tue Jun 12, 2012 1:03 am

What bothers me, are things that are obvious issues from previous games, that were allowed to migrate over unchanged, such as:

The ash piles causing save files to bloat.
Weakness effects stacking.
Crazy physics.
Water being more of a texture than an actual effect.

etc
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Alexx Peace
 
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Post » Mon Jun 11, 2012 11:19 am

Broken, busted, even been dead once, however, I haven't been released from the oath I took. Threaten...no. Actual curiosity...yes. Any one of us can get access to tax records, and should we all unite for better business ethics, you would be surprised how we can get our government to work for us....even against game developers. Thank you for your insight though.

Wth would tax records have to do with it? You have no idea how their QA department is structured, whether QA are even listed as employees, temps, whatever, do you?

The idea that you would somehow discover Bethesda's dirty little secret of no or badQA by looking at their tax records is ridiculous, furthermore, it would do you no good at all as you legally have no case whatsoever for action. Consumer protection laws are a great thing, but don't exist to be abused by entitled gamers...who have gotten a huge amount of valid use out of a product, but still feel they are 'owed' something.
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JERMAINE VIDAURRI
 
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Post » Mon Jun 11, 2012 4:29 pm


From a PS3 player's perspective, it's funny how things have worked in reverse. Oblivion, the game ported to the PS3 by 4J Studios, was easily the most stable, for me. Fallout 3 launched less stable, but the DLC really screwed it up. Skyrim launched with problems that Fallout 3 seemed to have post-release and has been quite a poorly-performing product.

On PC, Oblivion seemed to have pronounced stability issues. I believe it has something to do with memory reaching a cap at 2GB and causing a CTD. Despite frequent crashing, I enjoyed and played Oblivion for several hundred hours.

In the case of Skyrim, I experienced about 10 CTD in total prior to the Steam LAA update and absolutely no crashes following this, over the course of playing the game 350 hours in total.
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Brιonα Renae
 
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Post » Mon Jun 11, 2012 10:29 pm

The thing is players will play the game differently than many of the testers with builds which are very different from the standard builds the testers might use. One flaw of the testing system might be using premade characters to play through the game to save time. If they do this they need to change their testing methods

:D
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Rozlyn Robinson
 
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Post » Mon Jun 11, 2012 11:04 pm


Todd Howard admitted he never got to play a "complete" game: http://www.g4tv.com/videos/56688/the-elder-scrolls-5-skyrim-interview-with-todd-howard/.

He never said that? Unless I just stopped listening and didn't notice
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Gen Daley
 
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Post » Mon Jun 11, 2012 10:31 pm

Broken, busted, even been dead once, however, I haven't been released from the oath I took. Threaten...no. Actual curiosity...yes. Any one of us can get access to tax records, and should we all unite for better business ethics, you would be surprised how we can get our government to work for us....even against game developers. Thank you for your insight though.

I'm not sure what you're driving at with this tax records thing, but I want to remind everyone that petitions, boycotts, etc., or advocating any sort of legal action against Bethesda is not a permitted discussion topic on this forum.
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Gavin Roberts
 
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Post » Mon Jun 11, 2012 11:59 pm

I could pay a squirrel minimum nut wage and he'd find more bugs than Bethesda could find in a month of QA water cooler testing.
Skyrim has way too many serious save game bloating and autosave problems, but most of them *can* be worked around or even fixed.
Even console players can get around to doing it, with the right knowledge. And I would know- I'm a console player myself.

But honestly I've experienced worst problems with Obsidian games. Especially Fallout: New Vegas, to which I cannot play for half an hour without crashing.
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Betsy Humpledink
 
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Post » Mon Jun 11, 2012 11:00 pm

There is already another active topic about bugs and QA testing: http://www.gamesas.com/topic/1326599-how-many-qas-worked-on-this-for-real/
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Kelli Wolfe
 
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Post » Mon Jun 11, 2012 2:02 pm

I've had 2 CTDs, got the two big bugs from the 1.2 patch, had one quest broken, fell through the floor once and lost someone once. Also, I made a few houses never let me legally in.

Aside from that no problems, and I haven't heard any major problems from people I know IRL. That said I'm not doubting that there are problems, just that this has had a lot less than previous Bethesda games (Morrowind often crashed due to being a system hog, Oblivion was dire for me, FO3 had a few quest glitches.)

I'm used to this from them now, I do think there has been some QA though, or the game simply would not run :biggrin:
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Auguste Bartholdi
 
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Post » Mon Jun 11, 2012 3:45 pm

uh....Booty...I don't think the OP is coming back...olol
I have many friends who play HALO. According to them there are very few bugs in the game, and when one presents itself, a player complains to the maker and it gets fixed...ASAP. No matter how small the problem, it gets fixed. My theory is, no matter what the problem is in any game the maker CAN and SHOULD fix any problem that a paying customer has with a game. Bethesda appears to just stop caring at some point.
I like Skyrim, I just wish they were more honorable than economic. Thanx
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Austin Suggs
 
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Post » Mon Jun 11, 2012 5:58 pm

Oh hi there, has it been 20 minutes already? Amazing. How the time flies when you're crashing to desktop.

Let me pre-empt you before we get to the part where you call my machine into question and ask for my specs.

AMD PHENOM II X4 965 3.4GHZ
KINSTON HYPER X DDR3/1600MHz 4 GB
ATI HD 5850 PCI-E 16X 1 GB
WINDOWS 7 HOME PREMIUM 64-BIT
ASUS M4A87TD EVO 870 CROSSFIRE DDR3

The game is [censored] broken, my computer isn't. So says my 200 other games that work without so much as a hitch.
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Shelby McDonald
 
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Post » Mon Jun 11, 2012 4:55 pm

I have many friends who play HALO. According to them there are very few bugs in the game, and when one presents itself, a player complains to the maker and it gets fixed...ASAP. No matter how small the problem, it gets fixed. My theory is, no matter what the problem is in any game the maker CAN and SHOULD fix any problem that a paying customer has with a game. Bethesda appears to just stop caring at some point.
I like Skyrim, I just wish they were more honorable than economic. Thanx

I humbly apply my foot into my Mouth, I genuinely thought you were one of those hit and run posters lol
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Project
 
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