[WIPREL] TESV Save File Utility

Post » Mon Jun 18, 2012 6:46 am

This thread is the official support and development thread for TESVSFU, or TESV Save Files Utility.


Version 2 is now under development!*
I monitor and answer posts on SkyrimNexus, but this thread is the official site for all development notes, news, and comments. If anyone would like to beta test the application when it moves out of alpha, please reply here or send a PM.

(Is it just me, or does the red text appear somewhat behind the other text?)

Version 2 introduces a major feature: Portfolios. What this means is that all the player characters can be organized in a logical fashion. The portfolios can be named anything. Whatever organization works best for the individual will be realized in version 2.

For instance, an avid player (such as myself), who has a large number of PCs generated -- I have about 30 -- can group them by race, gender, character type, alphabetically, or by level. It just depends upon the player's needs.

Avatars (images) for the PCs will be available. The plans call for a small database of images that will suffice for some of us. I am not yet sure how to handle importing new images, because they must be small and those darn screenshots can be huge.

A more comprehensive list of features will appear here sometime in the near future. Rest assured that it will be able to launch *any* executable or batch file (with command line arguments) for Skyrim, the Creation Kit, and (planned) TESMM and Wrye Smash. The tentative plans also include multi-language support with separate resource files.

This means I will need testers who are willing to spend time with me refining the product until is is ready for general release. If you don't know what beta testing is all about, then you may want to just wait for the release. Testers, however, will be recognized here, on the SkyrimNexus distribution page, as well as in the About window.




* Can anyone tell me how to imbed images into these thread postings? I use dropbox, but the only thing that shows are links to the pics. I would rather have the pictures themselves appear. My kindest of thanks to those who have this knowledge. :)





I sincerely appreciate all constructive comments and criticisms of this product. There are other save game managers out there, but I believe I can make a better one.

Current Release Version: 1.0.4412

The app can be downloaded at http://www.skyrimnexus.com/downloads/file.php?id=6312.


Version 1 history:
====================================
Spoiler

1.0.4412:
  • Update
  • Fixed compatibility issue with Wrye Bash
1.0.4411:
  • Update
  • Fixed problem with screenshot aspect ratio causing failure.
  • Improved error handling and reporting.
1.0.4406:
  • General Release
  • Added version information in Options window.
  • Fixed Steam directory search to always pull from INI file first.
1.0.0:
  • General Release
  • Fixed all options so they work.
  • Archiving now shows progress.
  • Archived files are placed under a single directory (profile name) in the ZIP file.
  • Moved all text to the Resources file. Multi-language releases now possible.
  • Added Force rename to have ESS extension option.
0.92.0:
  • Released Jan 19, 2012
  • Changed the UI so it looks Skyrim-like (black backgrounds with white lettering)
  • Enabled a button to run Skyrim or SKSE if you have that loaded.
  • Replaced a menu option iwth an option window
  • Options added but no effects coded.
  • Directory choice now uses text boxes with auto-populating directory hints
  • Many bugs squashed.
  • Wondering just how I can post a picture (not a link) to this forum.
0.90.1:
  • Unreleased
  • Fixed Skyrim.INI modifier task when selected profile is default
  • Resolved bad reference issues for profile pathnames (double "\").
  • Linked actions to all profile menu options (dropdown).
0.90.0:
  • Initial release.

Readme:
====================================
Spoiler


TESVSFU
The Elder Scrolls V Save File Utility
-------------------------------------------------------------
by astr0wiz

v1.0.4412

Thank you for downloading TESVSFU. This utility automates one of the most
important missing features from Skyrim: Profile management. This application
will create, rename, and delete PC profiles, as well as move or copy save game
files anywhere on the file system. It also makes profile selection very
easy, which means less time putzing around with Explorer and more time with
Skyrim.

One thing I like doing is creating one save game right before my character
is created, and then using it as the launching pad for all my other profiles.
For instance, in this app I can create a new profile called "Newguy", then
copy the "Prisoner" save file from the default profile into that one. After
that, I can click on Newguy in the list, set it as my current active profile,
and then when I next run Skyrim, I can just continue and I will be at the
point where I can start a new adventure without going through the boring cart
ride.

It also enables Skyrim to be launched from the application. It will run SKSE
if you have it loaded, or just the basic Skyrim executable if you do not.


Installation:
-------------
  • Extract the contents of the downloaded file into a temporary directory.


  • Run TESVSFU.msi.


  • Follow the installation instructions.


Startup:
--------
When the application first starts, it will attempt to detect the location of
both your save files and the Steam runtime executable. If it succeeds, you
will see a list of profiles on the left, the save games list in the middle,
and some save game information on the right.

The default profile will be automatically chosen. It shows up as
"__default__", but really has no name on your system. The save game files
list in the middle will hold the files in your default profile, and the
information from the topmost save game will be shown on the right: the
player name (and level), the player location, the amount of time played in
the game, the screenshot of the save point, and a list of dependent mods

You will also see the button to launch Skyrim in the lower right-hand corner.


Profile Actions:
----------------
Clicking on the Profiles menu or right-clicking on the list brings up a
menu with the following choices:

New - Lets you create a new empty profile.
Delete - Lets you delete the profile and all its save files.
Rename - Renames the profile (but not the actual character)
Archive - Archives all the save files for the selected profile.
Set Current Profile Active - Sets the selected profile as the Skyrim PC.

The default profile cannot be deleted or renamed. The archives show up as
ZIP files in the parent directory of your save files location, usually
{username}\My Documents\My Games\Skyrim.

**IMPORTANT: Zipping up a large collection of large game files takes a
long time, so exercise caution when choosing to archive. In the case of
save game files, that could mean several minutes for only 30 files.


Save Files Actions:
-------------------
Clicking on the Save Files menu or right-clicking on the save files list
brings up a menu with the following choices:

Delete - Deletes the selected save files.
Rename - Opens a tool window to let you rename each selected file.
Move To - Lets you move the selected save files to a different directory.
Copy To - Lets you copy the selected save files to a different directory.
anolysis - In development. Intended to show many details of the save game files.


Options:
--------
There are two directory entry boxes here which are necessary for proper
operation:

Save Files Location
Steam Location

**IMPORTANT: The Save Files Location directory is the one that holds Skyrim's
user data. This is usually found at {username}\My Documents\My Games\Skyrim.

The Steam Location text box holds the directory to the Steam executable.
This is often in C:\Program Files\Steam, but can be anywhere. TESVSFU will
attempt to auto-detect the location of Steam, but it will only work if Steam
is already running in the background. This is normally not an issue, but
this will also accommodate test environments or multiple installations (if
such a thing can exist with Steam).

There are also several options which can be toggled on or off:
  • Always archive prior to Profile Deletion
  • Show Tool Tips
  • Enable Logging
  • Force file rename to end with .ESS

Setting 'Always archive prior to Profile Deletion' will cause the profile to
be archived after the delete selection has been verified. The 'Show Tool
Tips'
option switches tool tips on and off. 'Enable Logging' will enable
the Logging Level indicator, letting you set the level of logging. 'Force
file rename to end with .ESS
' makes sure that the game save files end with
".ESS". If this extension is left off the file, Skyrim cannot load it.


Features:
---------
  • The application remembers the previous size and location of the screen.
  • You cannot delete the default profile, as that would delete the Saves directory.
  • It will launch SKSE if you have it installed, instead of just TESV.
  • Archives are saved in standard ZIP format for easy management.
Miscellaneous:
--------------
The anolysis selection for the save files brings up a window that shows
only a few bits of information. This section will be embellished in
future releases.




Change Log:
-----------
1.0.4406:
  • General Release
  • Added version information in Options window.
  • Fixed Steam directory search to always pull from INI file first.
1.0.0:
  • General Release
  • Fixed all options so they work.
  • Archiving now shows progress.
  • Archived files are placed under a single directory (profile name) in the ZIP file.
  • Moved all text to the Resources file. Multi-language releases now possible.
  • Added Force rename to have ESS extension option.
0.92.0:
  • Unreleased
  • Changed the UI so it looks Skyrim-like (black backgrounds with white lettering)
  • Enabled a button to run Skyrim or SKSE if you have that loaded.
  • Replaced a menu option iwth an option window
  • Options added but no effects coded.
  • Directory choice now uses text boxes with auto-populating directory hints
  • Many bugs squashed.
0.90.1:
  • Unreleased
  • Fixed Skyrim.INI modifier task when selected profile is default
  • Resolved bad reference issues for profile pathnames (double "\").
  • Linked actions to all profile menu options (dropdown).
0.90.0:
  • Initial release.
Author: astr0wiz @ TES Alliance



User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Mon Jun 18, 2012 8:39 am

Again, this is a Beta product.


Issue #1:
------------------
Some users have reported that they lost the ability to play the game. Usually, this means that the skyrim.ini file has a bad value for sLocalSavePath.

The first issue noted was that if you set the default player as your active profile, it sets sLocalSavePath to "Saves\__default__\", which is totally bogus. Editing the file with Notepad and changing the value to "Saves\" will allow Skyrim to run with the default profile.


Issue #2:
------------------
The error "Error in GetSaveFilesList(__default__,SaveFilesGrid)" has appeared and this is being investigated.


Issue #3:
------------------
This app needs a Skyrim launch button that will work with SKSE. This is the current issue being coded at this time.


Issue #4:
------------------
A better interface would make this utility nicer. I will gladly accept suggestions for this issue. In fact, if you have an idea, please post your idea in this thread.



When reporting errors, please post as many details as possible. Also, post the contents of TESVSFU.ini, which is created in the application directory when it first starts. If your Skyrim.ini file is trashed, post that as well.

Thank you very much for your cooperation.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Mon Jun 18, 2012 7:11 pm

Beta Testers Wanted!


There seems to be differences between versions of Windows that need further testing. I have the app running on XP, Vista, and Win7, but I do not always find the bugs.

As long as the savegame and INI files are backed up, this app will not permanently harm your system.

Thank you for your cooperation.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Mon Jun 18, 2012 7:39 pm

When I get home from work, I'll back up my saves and .ini files and give it a go.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon Jun 18, 2012 4:13 pm

I would be happy to help. I downloaded this last night and am having no problems with it at all. I told a friend about it and he is having issues. His issues I posted on Skyrim Nexus in comments. I do not have access to his system yet but when I get there Friday I can post his file info here for you to see.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Jun 18, 2012 7:22 am

@Layman:

So, you're Dragazhar? I responded to his crisis, but I would need the TESVSFU.ini file to diagnose the issue further. However, I suspect it is the result of the directory-mangling bug I found earlier today.

I am also glad that it runs for you. Be careful if you switch back and forth between profiles, as you may end up running the game with an unexpected PC. Nothing disastrous, but annoying as heck.

I've been reworking the interface a bit and I'd like to show it off in my next post. Tell me what you think.


Edit:
LOL! I read your name as Layman. I must be getting more senile than I had suspected.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Mon Jun 18, 2012 7:59 am

Here is the latest work on the interface:

http://dl.dropbox.com/u/20195017/forum_stuff/TESVSFU_v91_Interface.png

The "Go" button is just a placeholder for the buttons I plan to create in that space. The Option choice in the menu now opens another toolbox window where directories and settings can be changed. Some of the tweaking on the placement of the controls has not yet completed, but I think it looks much slicker than the first release.

I welcome ideas.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Jun 18, 2012 6:10 pm

You know what I could use for this? A really cool...

Icon Set


You know, the icon set that has the different sizes that show in Explorer, depending on the kind of file list display you have going...
Anybody know where I can get free icon sets like this?
Does anyone out there create icons and would like to see their cool artwork distributed across the world? :smile:

In the meantime, check the current progress out...

http://dl.dropbox.com/u/20195017/forum_stuff/TESVSFU_v0.92.png
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Mon Jun 18, 2012 9:19 am

New Version released

The new version 0.920b is still Beta, but it has a complete update to the UI. It also now has a working button to launch Skyrim (via SKSE if loaded).
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Mon Jun 18, 2012 1:34 pm

Update:

The work on the first release is done and the debugging process is winding down. The only thing that will remain undone until the next release is the anolysis window for the save files. That will be a matter of crunching through the files and figuring things out. As it is, the app works great and it is something that I use all the time.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Mon Jun 18, 2012 2:41 pm

Perhaps you could collaborate with http://www.gamesas.com/user/497760-ruby-vroom/ whom is making the http://www.gamesas.com/topic/1337152-wip-savefile-anolyzer/ , to identify all of the data in the .ess files.
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Mon Jun 18, 2012 6:12 am

Perhaps you could collaborate with http://www.gamesas.com/user/497760-ruby-vroom/ whom is making the http://www.gamesas.com/topic/1337152-wip-savefile-anolyzer/ , to identify all of the data in the .ess files.

Thanks for the tip!
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon Jun 18, 2012 7:06 am

Alright, here's my issue. I did not install skyrim in the steam dir but in its own. The exe file is in the TESV folder in program files(86). I The utility finds the steam dir but telling it where the exe is does not seem to save in its options. The new fuction where it'll load skyrim from there which is a great idea. Here's my question, I run NMM all the time updating mods and I have made a few personnal mods myself. Would running skyrim from the utility change anything? I dont really need that fuction but I do love the profile selection which makes keeping track of my many characters great as well as the utility monitoring the esps you run in each save file.

save file issue i mentioned earlier: it only is affecting the _default_ profile. I am missing any new saves I've made in that profile. I started a new character and have been using the default dir to make her. There are about 10 saves not listed in the utility for this character. I will make a new profile for her tho and move the files over. Other than that. this new format looks nice and user friendly. I would imagine .. reading over my post here that the utility detects initial saves in the _defauilt_ and this is where you start to sort into your profiles but will it keep monitoring that profile?
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Mon Jun 18, 2012 10:59 am

Alright, here's my issue. I did not install skyrim in the steam dir but in its own. The exe file is in the TESV folder in program files(86). I The utility finds the steam dir but telling it where the exe is does not seem to save in its options.
I will look into this. The directories that are in the INI file for the app (located in the app directory as TESVSFU.ini) should take precedence, period. Perhaps I have the logic out of order.
The new fuction where it'll load skyrim from there which is a great idea. Here's my question, I run NMM all the time updating mods and I have made a few personnal mods myself. Would running skyrim from the utility change anything? I dont really need that fuction but I do love the profile selection which makes keeping track of my many characters great as well as the utility monitoring the esps you run in each save file.
Running Skyrim from the utility is exactly the same as double-clicking on the icon on your desktop. Nothing will be changed by running Skyrim.
save file issue i mentioned earlier: it only is affecting the _default_ profile. I am missing any new saves I've made in that profile. I started a new character and have been using the default dir to make her. There are about 10 saves not listed in the utility for this character. I will make a new profile for her tho and move the files over. Other than that. this new format looks nice and user friendly. I would imagine .. reading over my post here that the utility detects initial saves in the _defauilt_ and this is where you start to sort into your profiles but will it keep monitoring that profile?
This is unexpected, as I have been testing this on three systems, all with different setups (one which doesn't have Skyrim loaded at all), and I don't see this happening. Perhaps if you could send me a list of the files in the Saves directory (where __default__ is located), I could see what's going on. One other thing to examine: What is the profile showing in the blue box on the upper-left portion of the screen. This is the active profile that Skyrim has identified in the skyrim.ini file. Are you sure that you are playing the __default__ profile when running Skyrim? Do you have multiple Saves directories? Something in your setup is causing this, and we will find out what it is.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Mon Jun 18, 2012 12:34 pm

The utility finds the steam dir but telling it where the exe is does not seem to save in its options.
I have modified the app to now look in the INI file first and then get that directory.
However, if that directory does not hold the Steam.exe file, or if Skyrim is loaded in a directory other than Steam's default (Steam\steamapps\common\skyrim), then the app will not launch Skyrim from the button.

A change to this will require a modification of the internals, so that will mean a versioned update (e.g. v1.1). So......


Issue #1 for next version:
Allow for non-standard Skyrim installations.

The details can be worked out later, but it won't be difficult. It would be good to get feedback from others on this as well. Personally, I always drop my installed apps, like Steam, in non-standard places, but I let Steam do its thing for the games.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Mon Jun 18, 2012 12:03 pm

Astr0wiz could you take a look at this post of mine in the Wrye Bash Thread? (And a few below it.)

http://www.gamesas.com/topic/1333968-relz-wrye-bash/page__view__findpost__p__20150750


Also when i tried your mod i also ended up with just a default profile and no savegames. I also got a error pop up which mentioned things like JIT and a whole bunch of other things. I am not much a Bug tester/solver so i un-installed your mod again.

Because of that reason i will wait with installing it again until it is more stable in the future. And yeah i know it is a whip so things like this can happen, but i thought you should be aware of the invisible savegame glitch. :smile:
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Mon Jun 18, 2012 9:24 am

Astr0wiz could you take a look at this post of mine in the Wrye Bash Thread? (And a few below it.)

http://www.gamesas.com/topic/1333968-relz-wrye-bash/page__view__findpost__p__20150750


Also when i tried your mod i also ended up with just a default profile and no savegames. I also got a error pop up which mentioned things like JIT and a whole bunch of other things. I am not much a Bug tester/solver so i un-installed your mod again.

I followed the link. "\Saves\" is a legal value for sLocalSavePath. It is what Skyrim will use if sLocalSavePath does not exist in the Skyrim.ini file.

TESVSFU will change this if you tell it to do so. This is done by right-clicking on a profile--in your case probably __default__--and choosing "Set Current Profile Active". There is no other action in the utility that changes the Skyrim.ini file. If you did not make this alteration, then it was already set up as the default profile before you ran TESVSFU.

Also, TESVSFU will not remove or rename or move files unless you click on those options in the app.

It would have been most useful to know exactly what error you saw when you ran TESVSFU. It may be the cause of its failure to see the save files, or it could have nothing to do with it at all. The app requires the 4.0 .Net Framework, but since you were running it, I can only assume that you had it loaded, since the installer verifies you have this framework, warning you when it is not installed. If you could re-load TESVSFU, take a screenshot of the error, and then reply back with that pic and more specifics, like the version of TESVSFU and the contents of Skyrim.ini and TESVSFU.ini, I would be forever grateful. I really don't want this to happen to other players.

I am sincere about this. I have TESVSFU running on three different systems with different O/Ss and Skyrim installations, and I have not seen any problem like this.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Mon Jun 18, 2012 6:10 pm

It would have been most useful to know exactly what error you saw when you ran TESVSFU. It may be the cause of its failure to see the save files, or it could have nothing to do with it at all. The app requires the 4.0 .Net Framework, but since you were running it, I can only assume that you had it loaded, since the installer verifies you have this framework, warning you when it is not installed. If you could re-load TESVSFU, take a screenshot of the error, and then reply back with that pic and more specifics, like the version of TESVSFU and the contents of Skyrim.ini and TESVSFU.ini, I would be forever grateful. I really don't want this to happen to other players.

I am sincere about this. I have TESVSFU running on three different systems with different O/Ss and Skyrim installations, and I have not seen any problem like this.

I realize you did not intend to have this happen, if i gave that impression then please accept my apologies. :(

As for the information you asked for...here it is:

TESVSFU ini:

Spoiler
[Runtime]CurrentGame=SkyrimbDebugOn=0bShowToolTipsOn=1bArchiveBeforeDeleteOn=1bForceESSOn=1[General]SteamLocation=C:\Program Files (x86)\SteamProfilesLocation=C:\Users\Maurice\Documents\My Games\Skyrim\Saves

My Skyrim INI:

Spoiler
[General]sLanguage=ENGLISHuExterior Cell Buffer=36sLocalSavePath=Saves\Asfridur\[Display]fShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1fSunShadowUpdateTime=0.0025fSunUpdateThreshold=0.0025fShadowBiasScale=0.6fDefault1stPersonFOV=75.0000fDefaultWorldFOV=82.5000fDefaultFOV=65.0000[Audio]fMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0[Grass]bAllowCreateGrass=1bAllowLoadGrass=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - Voicesixtra.bsa[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0f1PArrowTiltUpAngle=0.0f3PArrowTiltUpAngle=0.0[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0[Water]bReflectLODObjects=0bReflectLODLand=0bReflectSky=1bReflectLODTrees=0[MapMenu]sMapCloudNIF=0fMapWorldMaxHeight=150000.0000fMapWorldMinHeight=8000.0000bWorldMapNoSkyDepthBlur=1fWorldMapDepthBlurScale=0fMapWorldZoomSpeed=0.3700fMapWorldMaxPitch=400.0000fMapWorldYawRange=400.0000


As for the error message, i get this message when i started up TESVSFU version 1.0.4406.

http://i176.photobucket.com/albums/w172/Illius_photos/Mod%20Problems/TESVSFUerror.jpg

Since it is all in Dutch i copied the details from it, and even though that also has a lot of dutch in it...it might give you the info needed.

Spoiler
Zie het einde van dit bericht voor meer informatie over het aanroepenvan JIT-foutopsporing (Just In Time) in plaats van dit dialoogvenster.************** Tekst van uitzondering **************System.Exception: Error in GetSaveFilesList(__default__,SaveFilesGrid) ---> System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.   bij TESVSFU.Views.Main.RefreshESSData(ESS thisFile)   bij TESVSFU.Views.Main.SaveFilesGrid_SelectionChanged(Object sender, EventArgs e)   bij System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e)   bij System.Windows.Forms.DataGridView.FlushSelectionChanged()   bij System.Windows.Forms.DataGridView.ClearSelection(Int32 columnIndexException, Int32 rowIndexException, Boolean selectExceptionElement)   bij System.Windows.Forms.DataGridView.SetAndSelectCurrentCellAddress(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick, Boolean clearSelection, Boolean forceCurrentCellSelection)   bij System.Windows.Forms.DataGridView.MakeFirstDisplayedCellCurrentCell(Boolean includeNewRow)   bij System.Windows.Forms.DataGridView.OnRowCollectionChanged_PostNotification(Boolean recreateNewRow, Boolean allowSettingCurrentCell, CollectionChangeAction cca, DataGridViewRow dataGridViewRow, Int32 rowIndex)   bij System.Windows.Forms.DataGridViewRowCollection.OnCollectionChanged_PostNotification(CollectionChangeAction cca, Int32 rowIndex, Int32 rowCount, DataGridViewRow dataGridViewRow, Boolean changeIsDeletion, Boolean changeIsInsertion, Boolean recreateNewRow, Point newCurrentCell)   bij System.Windows.Forms.DataGridViewRowCollection.OnCollectionChanged(CollectionChangeEventArgs e, Int32 rowIndex, Int32 rowCount)   bij System.Windows.Forms.DataGridViewRowCollection.AddInternal(DataGridViewRow dataGridViewRow)   bij System.Windows.Forms.DataGridView.RefreshRows(Boolean scrollIntoView)   bij System.Windows.Forms.DataGridView.RefreshColumnsAndRows()   bij System.Windows.Forms.DataGridView.OnDataSourceChanged(EventArgs e)   bij System.Windows.Forms.DataGridView.set_DataSource(Object value)   bij TESVSFU.Controllers.Utilities.GetSaveFilesList(PCProfile profile, DataGridView saveList)   --- Einde van intern uitzonderingsstackpad ---   bij TESVSFU.Controllers.Utilities.GetSaveFilesList(PCProfile profile, DataGridView saveList)   bij TESVSFU.Views.Main.ProfileList_SelectedIndexChanged(Object sender, EventArgs e)   bij System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)   bij System.Windows.Forms.ListBox.WmReflectCommand(Message& m)   bij System.Windows.Forms.ListBox.WndProc(Message& m)   bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)   bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Geladen assembly's **************mscorlib	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.239 (RTMGDR.030319-2300)	CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------TESVSFU	Assembly-versie: 1.0.4406.34839	Win32-versie: 1.0.*	CodeBase: file:///C:/Program%20Files%20(x86)/James%20Jensen/TESVSFU/TESVSFU.exe----------------------------------------System.Windows.Forms	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.235 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.1 built by: RTMRel	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.236 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Windows.Forms.resources	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.1 built by: RTMRel	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll----------------------------------------System.Xml	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.233 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------mscorlib.resources	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.235 (RTMGDR.030319-2300)	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/mscorlib.resources.dll----------------------------------------System.Data	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.237 (RTMGDR.030319-2300)	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll----------------------------------------System.Core	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.233 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.Numerics	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.1 built by: RTMRel	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll----------------------------------------PresentationCore	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.233 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll----------------------------------------WindowsBase	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.233 built by: RTMGDR	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll----------------------------------------System.Xaml	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.1 built by: RTMRel	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll----------------------------------------PresentationCore.resources	Assembly-versie: 4.0.0.0	Win32-versie: 4.0.30319.1 built by: RTMRel	CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_nl_31bf3856ad364e35/PresentationCore.resources.dll----------------------------------------************** JIT-foutopsporing **************Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor dezetoepassing of computer (machine.config) de waardejitDebugging in het gedeelte system.windows.forms zijn ingesteld.De toepassing moet ook zijn gecompileerd terwijl foutopsporingwas ingeschakeld.Bijvoorbeeld:	Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingennaar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerden worden niet door dit dialoogvenster verwerkt.
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Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Mon Jun 18, 2012 3:30 pm

Thanks for the info. I'd like to nail this down, so could you send me a list of the contents of the Asfridur profile (My Games\Skyrim\Saves\Asfridur)? It would be best to run dir > files.txt in the console and send me the output file. I'm getting a weird feeling that either you have a corrupt ESS file, or we have some odd localization issue.

Edit:
I wish also to add this: When you clicked the error away and the app returned, you would have seen no save files because the error comes from the process that parses the save files. Just FYI.
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Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Mon Jun 18, 2012 2:07 pm

Thanks for the info. I'd like to nail this down, so could you send me a list of the contents of the Asfridur profile (My Games\Skyrim\Saves\Asfridur)? It would be best to run dir > files.txt in the console and send me the output file. I'm getting a weird feeling that either you have a corrupt ESS file, or we have some odd localization issue.

Edit:
I wish also to add this: When you clicked the error away and the app returned, you would have seen no save files because the error comes from the process that parses the save files. Just FYI.

Total noob here...so if that means you would like to know all the mods i am using with Asfridur then it will be these... (Actually i use all of the below for all 3 characters i have at the moment. )

Masters for: Save 397 - Asfridur Skyrim 24.31.13.ess
Spoiler
00  Skyrim.esm01  hideout.esm02  DeadlyDragons.esm03  MBMaster.esm04  Purewaters.esp05  Realistic Lighting - Full.esp06  RL - Lights S.esp07  tGBoA-4_volumes.esp++  ValCraftingMeltdownAlpha.esp08  ArrowsNoGravity.esp09  Geralt_RavenArmor_v02b.esp0A  Henrys Ring of Light v1-0.esp0B  JSwords.esp0C  VampiricDagger.esp0D  PISE.esp0E  hideout.esp++  WiS IV armory.esp++  WiS IV.esp0F  WeightlessAlchemyIngredients.esp10  WeightlessCraftedPotions.esp++  WeightlessDragonBones.esp++  WeightlessDragonClaws.esp++  WeightlessDwemerSmeltables.esp11  WeightlessFood.esp12  WeightlessOreIngotsPeltsGems.esp13  WeightlessPotions.esp14  WeightlessQuestItems.esp15  WeightlessScrolls.esp16  CutthroatMerchantsEasy.esp17  DeadlyDragonsNormal.esp++  DeadlyDragonsCraft.esp++  DeadlyDragonsSpells.esp++  DeadlyDragonsPISE.esp18  dD - Easy Lift Bodies and Objects.esp++  DescaledUniques.esp19  GM-CookingRebalance07.esp1A  posesivecorpses.esp1B  Skyrim Moon Size x2.0.esp++  Skyrim Creatures Alive.esp1C  Soul Gems Differ.esp1D  VariousGuardReplacer.esp1E  WerewolfTweaksTransformToughRegen.esp1F  WerewolfTweaksMoreDamageCurved.esp20  WerewolfTweaksFeedRegen.esp21  WerewolfTweaksFear.esp22  WerewolfTweaks350Health_300AR_30MR.esp23  longercandlelight5min.esp24  Phenderix's Magic Evolved.esp25  SummonAncestorGuardian.esp26  MidasSkyrim.esp27  LFox No Racial Power Cooldown.esp28  Eld-combinePotions.esp29  GM-HMSPotions07-3sec.esp  [Version 0.5]2A  LockpickingRedone.esp2B  Duel - Combat Realism.esp++  Killmove.esp2C  MBSword.esp2D  Essential followers - all followers.esp2E  Races and Doomstones.esp2F  WiS IV races.esp++  WiS IV blood coins.esp30  Bashed Patch, Skyrim.esp

-Script Extender And Script Extender Plugins

SKSE Version: 0.1.4.2
container_categorization_1_3_10.dll Version: 1.3.10.0
gibbed_interface_extensions.dll Version: 1.3.10.0
Smart Souls.dll Version: 3.0.0.0


Script Dragon Mods:

* http://www.skyrimnexus.com/downloads/file.php?id=3198

* http://www.skyrimnexus.com/downloads/file.php?id=2201

* http://www.skyrimnexus.com/downloads/file.php?id=3737

* http://www.skyrimnexus.com/downloads/file.php?id=2931

* http://www.skyrimnexus.com/downloads/file.php?id=3195

* http://www.skyrimnexus.com/downloads/file.php?id=4555

There is one more Script Dragon mod i have installed and i think it is from Eldiran. The asi is called protectedPlayer.asi. To be honest i have no idea where i found that Script Dragon mod? It supposedly should make the player essential, but since Asfridur already has over 500 health i have not been able to test if this protectedPlayer.asi does what i guess it should do?

Should you mean something different from what i just placed here then please show me exactly what i need to type in the ingame connsole to get that files.txt you would like?
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steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Mon Jun 18, 2012 5:26 am

Total noob here...so if that means you would like to know all the mods i am using with Asfridur then it will be these... (Actually i use all of the below for all 3 characters i have at the moment. )
...
Should you mean something different from what i just placed here then please show me exactly what i need to type in the ingame connsole to get that files.txt you would like?

Well, I wasn't very clear here. I apologize. :blush: I think that the mods have nothing to do with this (fingers crossed!).

What I meant, was that I wanted you to type the command dir > x.txt at the DOS prompt in the directory where Asfridur's save files are. I used the word "console", because it is a term I use all the time at work when I talk about the DOS prompt. If you don't know how to do this, let me know and I'll give you detailed instructions.
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon Jun 18, 2012 7:59 pm

Well, I wasn't very clear here. I apologize. :blush: I think that the mods have nothing to do with this (fingers crossed!).

What I meant, was that I wanted you to type the command dir > x.txt at the DOS prompt in the directory where Asfridur's save files are. I used the word "console", because it is a term I use all the time at work when I talk about the DOS prompt. If you don't know how to do this, let me know and I'll give you detailed instructions.

LoL no worries. :)

I have send the info you requested by PM. (Duh when you read this you will already know that. :) ) Hopefully it will help, although i have no idea as to how that information might give info on a possible corrupt savegame? Except perhaps by size that is.
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Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Mon Jun 18, 2012 8:41 am

Except perhaps by size that is.

Actually, size will be the first thing I look at.
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Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Mon Jun 18, 2012 1:18 pm

Ok, I believe its working as intended with the saves n all. I am not sure why they did not show up the first time but any new save I have in the default is showing up there now. I know I had the utility set on default for sure and I only have the one save dir where Skyrim saves them. It could be user malfunction tho :) considering I am visually challenged lol.
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Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Mon Jun 18, 2012 3:11 pm

I am not sure why they did not show up the first time but any new save I have in the default is showing up there now. I know I had the utility set on default for sure and I only have the one save dir where Skyrim saves them.
Well, there *was* a problem with the display in an earlier version that I did not catch right away.
It could be user malfunction tho :smile: considering I am visually challenged lol.
:smile: I have a few challenges as well. We get by as best we can, eh?
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Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

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