Why should I turn a .esp into an .esm if it only includes changes to vanilla content? The sole reason why I'm using .esm is because I'm introducing new content. Turning .esps into .esms for the reason of bug fixing and preventing bugs, is like fighting the symptom but not the cause. I repeat. Using Wrye Bash to make an .esm works perfectly, even if you change vanilla content. Go, figure for yourself. I'm working on a huge mod since December and been using Wryes to make .esms without a single problem.
No, it doesn't work. You think I would have mentioned it without having tested it first? I specifically tested for that as a possible band-aid fix for OCS and it did not work. Sure, my
added navmeshes and my
added copies of all the buildings and stuff worked fine, but not a single thing I edited vanilla took. Not the navmeshes I connected to, not the objects I had to swap for something else, not the landscape I had to tweak, not the load doors I had to edit. None of it.