Text Replacement help!

Post » Tue Jun 19, 2012 2:37 pm

I am having trouble getting my text replacement to show in my note in game. I'm using and global time references. In game my note reads up to the place that I put my text replacement and the rest is completely blank.

I'm sure I'm missing a step somewhere.

I have created the note and put the text replacement in <> as above. I have made the note a quest alias and have ticked the "stores text" box. I have made a player alias and ticked the "used stored text" box. I have placed the note in-game, started the quest and read the note to test and no joy.
Do I need to attach a script of some sort?

It says on the http://www.creationkit.com/Text_Replacement page that with books/notes the base objects must be associated with a quest. How do I do that exactly - and have I already done that.

if any one can tell me what steps I've missed I'd be very grateful thanks :)
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Riky Carrasco
 
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Post » Tue Jun 19, 2012 10:29 am

It says on the http://www.creationkit.com/Text_Replacement page that with books/notes the base objects must be associated with a quest. How do I do that exactly - and have I already done that.

i am having the exact same issue. have you had any success?
perhaps a kind sould will tell us.
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Flash
 
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Post » Tue Jun 19, 2012 1:40 pm

On your quest page, you should have a reference alias to the player as well as the letter.
Under the Reference Alias properties for the actor:
-Do not select "uses stored Text"
-There should be an entry under Match Conditions that connects the player as the alias using the GetIsID function. It should like like this:
-S GetIsID Actor:'Player' == 1.0000 AND


Under the Reference Alias properties for the letter:
-select "Stores Text"and "Uses Stored Text"

You should not have to attach a script to the letter unless you want an event to occur when the player reads the letter, for example if you want it to trigger the beginning of new quest or something like that.

I gotta hand it to Bethesda, they sure know how to make even the most basic things WAY more complicated then it should be...
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chloe hampson
 
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Post » Tue Jun 19, 2012 10:24 am

Thank you so much. That got my script globals functioning in a book. :biggrin:
Too bad it still really doesnt make sense :(
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Aliish Sheldonn
 
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Post » Tue Jun 19, 2012 8:33 pm

thanks very much! It looks like possibly I haven't checked both stores text and uses stored text for the letter - so fingers crossed this works :)

Edit: It did work in the end, I had to add the entry to the match conditions for the player too. Thank you!!
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Kit Marsden
 
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Post » Tue Jun 19, 2012 10:23 pm

I still cannot get this to work. Can anyone explain exactly what I have to do?
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ladyflames
 
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Post » Tue Jun 19, 2012 8:39 pm

Hmn...I wonder if you could code Fayden's "Big Know-it-all Book of Insulting the Reader" in Skyrim...the topic could keep changing based on what's nearby with things like: "Fortunately, Mammoth Dung doesn't smell as bad as certain s we could mention..."

Can a quest alter the entire text of a book, and not just the text replacement tags?
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FoReVeR_Me_N
 
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Post » Tue Jun 19, 2012 4:32 pm

I was wondering the same thing, sort of. Is there a way to modify the text of a book from a script?
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Victoria Vasileva
 
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Post » Tue Jun 19, 2012 9:32 pm

I gotta hand it to Bethesda, they sure know how to make even the most basic things WAY more complicated then it should be...
I know what you're getting at. I've been trying to figure out how to make quests repeatable for almost two months now. I think I've finally figured out how to do it, but the one thing that mystifies me the most about this is this. Why are there no tutorials in existence on how to create repeatable quests? It's ridiculous considering it's a basic thing to have in a mod, especially one for an arena. I've been considering doing a tutorial myself if I can get one working.
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Lisha Boo
 
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Post » Wed Jun 20, 2012 12:10 am

I know what you're getting at. I've been trying to figure out how to make quests repeatable for almost two months now. I think I've finally figured out how to do it, but the one thing that mystifies me the most about this is this. Why are there no tutorials in existence on how to create repeatable quests? It's ridiculous considering it's a basic thing to have in a mod, especially one for an arena. I've been considering doing a tutorial myself if I can get one working.

As far as I know, you just need to make sure that "Run Once" is unchecked, and "Allow repeated stages" is checked...Just remember when you restart it to setstage to 0 to make sure you start at the beginning.
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Kelly Tomlinson
 
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Post » Tue Jun 19, 2012 2:40 pm

As far as I know, you just need to make sure that "Run Once" is unchecked, and "Allow repeated stages" is checked...Just remember when you restart it to setstage to 0 to make sure you start at the beginning.
This, and I think there also needs to be a second quest that triggers and runs through when the repeatable quest completes that sets the said quest back to an earlier stage. I'm about to test this just to make sure.
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Rinceoir
 
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