Now that I've gotten that out of my system, I'm having a vary odd re-texture issue. I've ben working on my "FNVInteriors_Core.esm" for some time. I've constantly added new objects, textures and, texture sets to it. I've ran into a strange issue when trying to apply a new texture set to an existing form. (Well it is existing but, I've renamed the form and, reworked it). While working on my "Core" I've gone out of my way to fill in any of the tile sets that may be missing peaces, that exist in vanilla tile sets.
I realized that I applied the wrong trim texture to all of my custom "Hotel Low End hall" ("htlhall" prefix for all of you in the know). I inadvertently used the "Hotel High End" trim textures so, I went back (In my core master) to correct this little issue but, what ever I do these corrected textures don't show properly in my reliant plug in. When I change my texture set to have some odd texture, it still only shows the original texture in the .esp (both in game and GECK) but, when I look at my "core assets master" everything shows properly.
For those of you who don't know me, I am fully aware of the need to "Archive Invalidate" and, possibly the need to load with a clean save! (I've already tried both) I've also, tried giving my texture set a funky texture but, there was still no change in the related .esp. I'm nothing but, confused here and looking for help.
If anyone is interested in trying to look into this "PLEASE" PM me and, I will send you a link of my "WIP". Maybe we can figure this out together.
thanks,
cev
