Since the textures are not showing up in Nifskope, thats my first concern. What could have gone wrong or be missing for this to happen?
These helmets are custom but some use vanilla parts. And they all have the same problem. I use Blender 2.49B for exporting to Nifskope as well as doing the weighing.
I also have 3DS max but without plugins. Could anyone help me out here?
Do you think that there are maybe texture "markers" saved in the vanilla files that I do not have after they go through blender?
PLEASE HELP.
Screenshots have been linked of the bland color that appears when I try to apply textures.[img]http://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00002.jpg[/img][img]http://i1267.photobucket.com/albums/jj554/owatch/2012-06-20_00001.jpg[/img]

