Anyways, some questions:
1) Why do most models, extracted with FMM, show me a purple and blue normal map when loaded into nifskope? For example, the boundswordencheffects nif is this purple and blue blob, so I can't really see what it looks like.
2) When I open up a texture in photoshop, do I want to load MIP maps or not?
3) When saving a modified texture in photoshop (with dds plugin) I often get an error that says the image size must be a multiple of 4. This confuses me, because the image didn't change size (or at least, I don't think it did) since all I did was mess with the colors. This error goes away when I tell it to use existing MIP maps, but I have yet to see my texture actually work. To be honest, I have no idea what any of the normal map or MIP map settings do and I haven't messed with them at all really.
